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Hash, Inc. - Animation:Master

jakerupert

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Posts posted by jakerupert

  1. Hi Rodney,

     

    I think we agree, that his vision was to become a filmproduction company, which ultimativlilly didnt work out for various reasons,one of which might have been his personality standing in his own way somehow. But the slashback was inevitable anyhow, after so many hard working collaborators realized during the project that the dream of "one man, one kitchentable, one movie" was still out of reach for the majority.

    That was the risk of it, that the initiators maybe underestimated at startup.

    If Walt Disney wouldnt have brought together Snowwhite in its final outstanding quality AND into the movietheaters, his company would have fallen apart also.

    But these things of long past times almost 10 years by now, dont matter anymore.

    They just teach us, that this path didnt work out for us and that we have to look for different ways.

    And I think, since everything is a bit smaller scale these days, we have to adopt our plans to these circumstances and develop from there.

  2. Martin has abandoned A:M a long time ago and left it to Jason and Steffen for maintainance, when he realized that he couldnt reach his goals with it. The TWO project was a kind of "all or nothing" thing. It proovedcertain abilities of the software, but on the other hand it also showed, that the content created was not marketable. So without any money everything fell apart. So as nice as the movies were, their effect were not a succses.

    Thinking about the future, it would be interesting to know, what Jason and Steffen have planned.

    Mabe they could shed some light?

    One way would be to keep it as it is, keeping it going at its slow but steady pace.

    I dont see the possibility of a real interchangeable pipeline with the polygoneworld as Martin always stated this was impossible or as costly as building a saturnrocket to reach the moon.

    The oneway route from splnes to polygones stays intersting though.

    I think a BPR renderer ,nearly realtime renderer with nextgen looks would be a great push forward for A:M

    Dont know if this is realistic.

    A connection to external renderers would be great anyway, as i think this is the biggest weakness of A:M right now.

     

    A great year 2015 to all of you and may A:M always be with us!

     

    ;) Jake

  3. I think what sells best are bundles and packs.

    So for instance create a castle pack with the castle with all its props and a scenesetup

    Or a village pack or landscape

    And then do charapacks mybe animals, oz charas etc.

    Maybe start with a small test project?

     

    Fröhliche Weihnachten

     

    Jost

  4. Hi all,

     

    This was my thought to help revive interest into AM:

    Maybe i just posted it into the wrong TWO thread:

     

    Hi Jason,

    There was so many fantastic content created for this movie project.TWO

    Maybe a comunity project could make sense to transfer these assets to gameready content?

    For instance at the unitystore they sell quite a lot packages and sets for gamecreation.

    That money could be used to finance and start a new collaborative animation project.

    What do you think?

     

    What do you guys think?

  5. Hi Jason,

    There was so many fantastic content created for this movie project.

    Maybe a comunity project could make sense to transfer these assets to gameready content?

    For instance at the unitystore they sell quite a lot packages and sets for gamecreation.

    That money could be used to finance and start a new collaborative animation project.

    What do you think?

  6. where does the new free fusion rendering pipeline stand in relation to messiah and octane?

    Any insights anybody?

     

    Also. wouldnt cycles be yet another free alternative?

     

    Exciting times...

  7. Great!

    I have been waiting for that for a long time.

     

    Nevertheless without a proper stylus and a Pc emulator it wont beat the surfacepro 3

    For us artists.

    Lets wait, what wacom comes up with next...

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