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Hash, Inc. - Animation:Master

jakerupert

Craftsman/Mentor
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Posts posted by jakerupert

  1. ...the find seemed not bad at first sight,

    but is rather useless due to its licence:

     

    4. INCORPORATION OF THE WORK

    Incorporating this work into a larger work that is not subject to the Free Art License shall not challenge the rights granted by this license.

    If the work can no longer be accessed apart from the larger work in which it is incorporated, then incorporation shall only be allowed under the condition that the larger work is subject either to the Free Art License or a compatible license.

  2. how do i alter mypost here now?

     

    Anyway just post it here: a possible workflow like this would be great

    pipeline: highres sculpt >import retopo uvmap bakeing to patch > animation A:M >export to rendering external polyrenderer

  3. quote:

    About 9 years ago I was talking with Martin about this and he told me how he had hired a consultant who was an expert in programming for polygons to look at A:M's code and find a way to make polygons work alongside splines throughout the pipeline and the answer was like "well, it won't be easy... maybe for a million dollars of programmer time..."

     

    i would say in times,when sculpting and external rendering have gotten standard tools, that would be fantastic.

     

    Cant you all get together with Steffen and collaborate on this topic may be?

    is there some kind of roadmap available somewhere, which way A:M is heading for the future?

     

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