sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

jakerupert

Craftsman/Mentor
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Everything posted by jakerupert

  1. I posted some TSM2 flytests in : http://www.hash.com/forums/index.php?showtopic=16329&st=0&
  2. So this is my first finalrendering-result. The good think: my old 1.4 Ghz Athlon rendered almost 4 days on this without crashing! (I wanted to test this) , the bad thing you see in the movie, but I have already certain suspicions, what this could be......... http://www.jostkeller.de/dreid/testing/DelageShowroomX.mov ca. 5 MB I didn`t tweak the animation for the time being, volumetric lights, motionblurr and DOF are on...... ;>) Jake
  3. I rendered again with the quality auf the volumetriclights set to 200% and the shadows switched to z-buffered, but its even worse. Now you can see the wireframe shining through the car in the background. What do I do wrong with these volumetric-lights? Somebody must have a solution for this...I guess? ;>( Jake
  4. Thank you all, I will think about , what of your suggestions I could still integrate -...... but first I have some finalrendering problem: When I render this scene I get some strange artifacts. I have set the lights to Quality 100% Brightness 10% and Contrast 50 %. There is motionblurr, shadows and DOF active. Also Multipass on. Any ideas what can cause that and how this can be avoided? Thank you all ;>) Jake
  5. Hi all, Please have a look at my testrender at: http://www.jostkeller.de/dreid/testing/DelageShowroom217.mov ca 9MB Download Any suggestions what I could do better, before I start a finalqualityrender? Jake DelageShowroom215.tga
  6. Could you explain more in deep, how you did the one with the wave please? Great stuff!!!!!!!!!!! Jake
  7. Thank you very much for your suggestions, I will procceed as you said and struggle some more. :>) Jake
  8. I fiddelled around with the lights one more whole day and..... it got even worse!!!! I find it very frustrating and difficult to fumble with the lightsettings. And... I couldn`t go back to the better stages I had before. How do you veterans and pros handle the lightingwork to avoid this. There must exist some workarounds before the compostingfeatures of AM12, I suppose? Jake Maybe I pose the new pic later to demonstrate?
  9. Well after many tweaking and fumbeling and lurking into other threats I achieved this. There are a few issues still: ---In the chimney are two lights one klieg and one bulb, the Bulblight seems to shine through the wall, though I checked the nulls and made it massive. ---The bear in the foreground doesnt seem to cast shadow. ---The standlamp still doesnt look quite right to me. ---The granit .mat on the hall,colum seems still a bit too big, though I scaled it down to 8 % already. Anyway besides of this I am already quite content with what I have got. Any hints and comments are welcome ;>) Jake
  10. Wow, this is really great stuff!!!! Perfect timing... The one with the cat is so funny! ;>) Jake
  11. Very beautifull style and the animationcontrols work perfectly, I think. What`s that little thingy coming up next to the moon? ;>) Jake
  12. and third the lightcone on the ground is looking very harsh......
  13. O.k. thank you very much, I will try this as soon as possible, but when I look at your project, I find too things strange: 1.- you just put the light above the bulb in the chor but not as a bone into the model. I want to learn how to do this, that the models get a proper lightfunction, like with the standlamp and with cars for instance. I must be missing something still in achieving this result.... 2. -In your decaling-solution I see 4 stamps each, wouldn`t be 2 cylindrical applied stamps be enough? ?:>/ Jake
  14. Thanks triath, i will proceed as you suggested , but first I have to overcome the difficulties with the standlamp. I made the bulbpart of the model transparent like glas, then I put a bulplight inside with a bone. The lamps cover I made 40 % transperent with transluceny 40% also. The bulbs intensity I put to 80% with 208 and Fall off 300 and this is what I get. I dont feel that this looks like a decent reading -light yet. What am I possibly doing wrong? Any idead? Jake?
  15. I tried to use some textures and lighting for the first time to achieve a certian style. Here is the result for now. Many things are still bothering me though: -The lightbulb in the standlamp next to the comfychair doesnt seem to work correctly. I made the bulb and the cover transparent but the light is not showing enough still. - the texturemap for the wall are tiled and double applied for bump and colormap. I am not sure , if they show correctly and are properly aligned positioned. -the oak material for the wood works quiet nice, scaled down to 1 % except for the backwall of the big bookcase , where they seem to big scaled somehow. I will try struggeling some more. Any advice is highly welcome ;>) jake
  16. Very nice walkcycle, good timing. Would love to download it...but When I try to save with the right mousebutton I only get an index.php offer for download. I think it worked before. Anybody has some advice on that matter? Jake
  17. I tweaked the stroll a bit by moving the pelvis and find out about the dynamic-constraint: to be applied at the end of the bonechain , not at the beginning. Sometimes it helps to read the manuel. Now I am quite content. How about the stridelength? How about the up and down movement? Are they o.k.? ;>) jake poodlestrollPathN220405.mov
  18. the poodle walking the line.... poodlestrollPath220405.mov
  19. Tried this poodlestroll by using the Riggingmachine. The ears and hairball I attatched a dynamic-constraint to . That didn`t seem to work though... poodlestroll220405.mov
  20. By the way, is there a wy to select a startingpoint on the path? and are there any expressions available someplace for car, bikes, planes etc.?
  21. Puh, Finally I managed to get a vespa with rolling wheels following a path. I had much trouble with this, that I canot really explain to myself. I guess I did many things wrong( for instance to going to the start of the animation first ), often when I fiddeled around ,I ended up with the vespa creeping really slow along the path or the wheels not moving at all, then when I deleted all actions to replace them, the path strangly jumped away and I frustradetly started all over with a new chor, often the playhandle didnt work and I had to restart the chor. But finally I got this. Now I have to go on to animating in the chor, next I have to find out how to set keyframes there to manipulate the steering and to bow the vespa into the curves. Sigh, I knew, why I have been afraid to animate for so long... ;>) Jake vespadoris220405.mov
  22. and that`s her walking along a path.... simpledoriswalkPath200405.mov
  23. Juchu, I did it! My first wlkcycle. I am so proud!!!! I used TSM2 and the hint from Rodney to: http://www.s1.hashmirror.com/ftp/VM/walk_w...walk_wheel.html Thank you. ;>9 Jake simpledoriswalk200405.mov
  24. And that is , how the steering is working now, by turning the rollhandle of the steeringwheel-bone.... simplecarsteering.mov
  25. Finally managed to move all 4 wheels simultanisly by using the roll like constraint. ( For some odd reason the enforcment values all were changed to 0, so no movement,) Strangely enough there seems to be a small hold at the beginning/start of the animation....... simplecar.mov
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