sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

DrRIEGER

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    Medical Doctor<br><br>Real Time 3D Medical Graphics<br>Professional Medical Training

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    Alain RIEGER, M.D.
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    FRANCE

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  1. Hello If your mesh was made for static representation (Stills) I think it is quite enough. But for animation, you will certainly encounter some problems due to some mistakes in several spline segments orientation. Explanations here : Though scientifically not exact, maybe could you find some information in the Andre LOOMIS books, as this website point to :weblink Hope this help Alain
  2. Hello everybody, I'm testing a lot the differents options for a professionnal work with a lot of animations (surgical techniques). I follow this topic with attention, and I have 2 very important questions : Q1 : Under the Multipass subTab on the Rendering Settings Panel, what is the action of SOFTEN ? (the online manual is not clear for me) I made some tests and set soften ON : it increase A LOT the rendering time with no real difference (to my eyes) vs soften set OFF. Here are my settings : Export EXR in D1-PAL Buffers : alpha ON lights ON each light on its layer Render FINAL Multipass : 25 , Soften OFF ... then ON to get a comparison. Motion Blur : 100 % Q2 : what is the incidence of the Motion Blur percentage in this Dynamic Light Rig ? Q2a : Considering I have a STATIC scene with a flying camera. Q2b : Does the reply be the same if some elements in the scene have movements ? Q2c : what is the consequence on the rendering as MotionBlur percentage decrease ? (I just notice that if No Motion is set, this Dynamic Light Rig does not work). Many thanks for the replies. Alain
  3. What a shame Booleans cannot automatically make such usefull geometry ! Thanks a lot for your quick reply Alain
  4. As psyborg wrote, I'm very interested in the ways to get these results with booleans ! Should it be possible to have a short step by step ? By chance, do these features work in v11.1 ? thanks a lot regards, alain
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