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Everything posted by DZ4
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And of course you'll want to look ahead to timing the music... At 120 beats per minute, that's 2 beats per second and a measure would be (?)...? No matter... A 1/16th note would be 16 notes per beat, right? So a quarter note would be 4 notes per beat or 8 notes per second, right? So... one quarter note per how many frames? I'm thinking... Duh! ... Depends on how many frames per second, I slyly buy time with... but at 12 frames per second... 3 frames per quarter note. Ding,3frames,Ding,3frames,Ding,3frames,Ding! 3 frames! ...wait? Was that right? What about sound effects? One could try a song at 137bpm and 32fps and time the animation to the music. But I think they would tie that back to a general format. Then, there are 10 semitones and 7 notes per octave, if I'm not mistaken. How does that relate to animation? It's all based on simple logarithmic math...natural harmonic stuff. One interval is like the square root of 12 or something....and that's in hertz which is one over a second (ha!). Focus on making money first is my suggestion...as disheartening as it is.
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The default frames per second can be tricky as well, but related. I think it is in the Customize menu, but saving a project in which choreographies initialize at 24fps rather than 30fps is a bit buggy as I have found. I usually get a project to work and then just copy it for things that need to be at a 24/12/6/4/3 frame timing as 30fps doesn't work with some things I'm trying to do. If you're going to use Quicktime or Flash as a final output, I don't think it matters, but for timing things, you would be looking at the frame and not seconds ie. frame 6 this happens and frame 12 that happens (we're at 1/2 second!), but that may look too fast or too slow. That's where dragging keyframes in the timeline editor is extremely handy, I have found. Ex. Setting a keyframe for a dancing character at frame 6 then one at 12, but it looks slow when rendered. drag the keyframe from 6 to 4 and 12 to 8. Now you're at 1/3second instead of 1/2s, but it looks better...and you have a use for that Least Common Multiple and Greatest Common Factor education! Also rendering at Step 2 is invaluable to me to make things at 12fps because you don't need to change the animation already done. If it's at 24fps and timed well, but you want to use half the memory at 12fps...just final render at step 2 and you'll be at 12fps. I usually use an image sequence and compile (nice) it into a single sheet of images but that's beside the point yet related as what would be the best format if you're stuck with square image files. That last part has more to do specifically with my own projects so feel free to ignore. You can always check by clicking one frame at a time and it should go 22,23,1:00 or 28,29,1:00. 1:00 is one second, although your mind will associate it as an hour, as will your actual effort.
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Well, it's showing advertisement now. Some glitches, like doesn't work right away, but if started from the "desktop", ads display. Too early to say..."Let's put our animations on Android and make some money!"...but close....I'd say. The content is pretty slapped together right now, but I don't care about that, it's getting the basic thing to work (infrastructure some may say!). But AdMob is working... ... ... I updated the website monoboom.co ... ... starplayer would be the place you put your animations on and see how many hits you get off ads and actually make some money if all goes well... ... if it could be a single app with multiple animations, or multiple apps with similar configuration...all good. But it needs to work somehow. ...more to come.
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Not so much that it didn't work out...just getting to the bottom of it... putting animation on the smartphone was (is) the goal...and finding an income from it all. StackOverflow has helped with coding issues...and AdMob seems to be a dead end since the day of Flappy Bird's death. My posts hardly reflect my attitude, more about fun here...to me. Issue 755: The Google Play services were not found. Try searching that on code.google.com. I'd hate to put something out here that doesn't work. Pain in the ars. google-plus-platform! I wouldn't overestimate these people, or corporations. (I can't post links here, so that's the best I can do) maybe AdMob (BS) .setADUnitId(string) would help in the search. But it's getting ridiculous. And Android/Java/Eclipse isn't Google! But oohhh buoy, if it says Google! Then that must be it, huh? I'm more impressed by the device makers like who makes the screen technology...not the bozos writing the software... ...oops. lol
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What an idiot! Anyway, I've lost motivation, but got the basic app for animation for Android done. It's supposed to utilize AdMob for revenue, but with a dismal 5 downloads, maybe it gets dismissed. The animation just got worse and worse as I worked more and more on having just a basic app to put animation on. Anyway, time to take a break, I suppose, as I am out of money and my subscription to A:M is about to expire in a day or two. But the basic idea is on Google Play as monoboom Starplayer! I thought the animation would kick butt, but my butt got kicked there.
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Ha! My screen turned green! OMG.
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Help us Period, Dot has become too strong. Colon and Semi-colon cannot help and tilde was just a playboy. Ampersand doesn't care and... ...anyone could go all day on this!
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I had monoboom.com, but some Chinese guy has it now and posts that they need a clue to go forth with their site, which is cool for translators, if anything comes of putting animations on a mobile device... And it should have been "..you know you dot it!"
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Maybe we could capitalize on .this and .that, .up and .away or... ... (that's dot dot dot) .didot Where did .com come from anyway? Then there's https(?) And how lonely must the period feel. Nobody ever came up with a good way to circumscribe the longwinded way of saying W...W...W...find us online at (ugh) W.......W.......double you.....dot Dot could be a good character idea, though, with some good songs. "Dot dot into my brain, you know you want it, dot dot...dot d'dot dot" (Bang Bang) "I'm a dot sitter, baby" (Black Widow[needs work]) And a brand new single! Hit the dot! With DART Technologies! (On the Spot!) ... with a bot!, okay, enough. acting like a tot. Paris Hilton says "That's Hot!" and why not? What you got? Sought? Taught? Forgot? Beyot? This doesn't end!!!
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https://code.google.com/p/android-breakout/source/browse/src/com/faddensoft/breakout I like this setup for sharing an open source project. I want to make one like it (for animation using simple color transparent sprite sheets or just sprite sheets timed to music and sound effects for a smart phone). Of course, if anyone had any "pull" or "influence" or "interest" or advice why it's just a dumb idea...would be greatly appreciated! Been trying something similar on monoboom.co/development.html/ but am I the only one that thinks ditching the .com site for .co had some comical sense? It is shorter, and who cares about .com anymore? I've got .info, .us, .org. But simply an "app" for displaying quick animation using jpeg files containing 12x12 sprite sheets at 12 fps for 12 seconds of video... has to be efficient, once sound is coordinated. and don't forget the 'fun' part, I sure have.
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I used this image which had multiple layers for Google Play which suddenly required a banner image. It's all done in A:M, though. It has stars...a skywalk (pbphph!..er! bwa ha!.. mmh.. ha,), and some animatable [sic] flowers., and Vera ducking out. It's kind of colorful. The app will take time, but I'll keep chugging along with it. Maybe try Flash with Napolean's Sprite Sheet Editor...I haven't tried it yet, but I plan to make the website more interesting with it. I knew Visual Basic 6.0 with DirectX 8.1 (full 3D environment! ) turned out to be useless in the future, but Android might stick around, ergo, worth putting time and effort into...You can do 3D in Android as well...
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That was messed up, but I'll leave it as was. Don't be afraid! I knew nothing of Java/Android/etc when I started... actually knew nothing! Canvas was one way to do animation on an app (I avoided phones for the longest time too), but playing with OpenGL! that has to be where it's at. Eventually, an app to put animation on. Simple as that. ...with a Monoboom corporate MegaFirm (publicly traded!) running the show...and a ruthless jerk CEO! Out to destroy the current media empire "Empire, ha! he says!" "I'll show them an Empiire!" But all in good fun here, not really competing...
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"I can't draw" - Let's deal with this myth once and for all
DZ4 replied to Rodney's topic in Open Forum
This is a very interesting topic. Because... It always seems like there's nobody out there.... If a flood of animators came along you'd tell them to get out or try to play leader... It has to be basic psychology here...you want to share, etc...messes you up, cause you want to get rich too! Then, maybe they can draw and just say they can't as a defense...buying time. You've got a lot of psychology written here and I'll read it all at some point. I hate the part where it all boils down to money, but that would motivate one to (quickly!, earnestly!, expeditiously!,) learn how to draw...! Unless you have a way to motivate out of fear... But why motivate anyone to learn to draw? Let them use an excuse and do nothing...right? It's way out there...I think...but I'm just spun here... On one hand...you want to share and on the other you want to draw paradise and live life like you know can exist...but,,, So, if someone says they can't draw, find them a job shoveling, unless they are actually defunct. Look at how much "crap" is on TV...how many books written...how many magazines... ... You don't have to be great (yet don't quit your day job!), but anything is good as long as it is intended to get better I do believe. Trick is to not give a sh** about it. That way you can't mess up...sort of...I think it's somewhere in there. -
I will look into that when I get time...thank you. I may have gotten a bit too exited with layering within the app itself, only to realize PNG's take up too much data space, so it's more pre-rendering, yet not using YouTube (with all due respect). The programming should be (sooner more than later) right at anyone's fingertips, and super easy to understand... (To take some Monty Python Meaning of Life Humor here:) ...just install Eclipse Development environment... After setting up the Java Machine ... ...and then put the Android Development Tools to work congruently... Then... Add the classes to your project...in the workspace... Make sure the AdMob is set up correctly with a library in the same workspace... Make a webpage...after setting up a Google Play account ... actually before... Make some makeshift sprite sheets, just to make it work for the time being... Record some music in a loop that will eventually need to be developed into an entirely new concept... Work out the bugs... Go Insane... Realize the program should return to the Activity that created the Ad so it displays the ad... Think of a game idea because everyone says it should be a game... Debug... Think of the day when all you have to do is draw fine animation to put in this wonderful yet unfinished app... Shovel, Jackhammer, Wheelbarrow... to make ends meet... Deal with bill collectors and use your food stamps... Share the code for what reason I Don't Know, but you know I might have like 2 friends... But the code is right there on the website...monoboom.co, .com is clueless but I used to have that website myself. Just takes a little effort...after hanging your clothes on the lower rack before writing a note to your parents... now... FX! fx, fx, fx, where were we?
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Not sure what a "composite" project is, but A:M certainly does color transparency. I'm still thinking out what would be useful for using multiple layers in an app. Obviously, an app would make a fantastic resume item to showcase ones animation skills, and an interactive animation (Dragon's Lair!) has some ideas. I also see a lot of layering effects on cartoons lately (as if it hasn't been used all along). Of course the "green screen" has been around before color TV...usually a driving scene. So, it's just a play thing [idea] for now. My spare time will be more working on a program to utilize one's animation skills for an app. It is such a pain in the ars, I've only put a total of like 3 days into the content that's on the current app, and going on 2 years to get the program to work. Java is a tough "language" not because of logic, but a bunch of little intrecencies [sic]. And Embedded Systems with OpenGL (1.0), will drive you crazy. (No wonder it's open source, eh?) Right now, interacting with the animation by clicking buttons is all I've come up with. I used to read 'choose your own adventure books' when I was younger, and that sort of gives me some ideas. But there's too many games already, and that's just not what I'm after...I want to steer through an animated world, maybe. But there has to be interaction to make that happen. Then there's the advertising and stattracking, and blah blah blah... I just want to make characters dance on the latest thing, with some decent music, with fantastic backgrounds depicting images of what could be built, at the same time sharing for the purpose of education, and make a living at it... that's all, no big thingy! //{Beat head here, I know} I think embedding a 'straight to sprite sheet' plug-in might work out in the future if anything comes of what I've been doing. Really, 12 seconds per one JPEG is preety queek. PNG's take up a lot of room (space). (you can't use color transparency on a JPEG)
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Yeah, looks like I forgot a dot. I'm not really one to use a green screen to show pictures of me, but I would think with actors that want to be seen, it would open up a whole new way to create stuff... not sure what, but that's just what it's all about I guess, what can someone come up with ("the only limit is your imagination", right?). I noticed they have a black screen as well, which is the color transparency used by default in some Android programs (like starplayer!). I think even if it comes out looking really cheesy and unprofessional, it's still perfect, as long as there's something. Sort of a retro look, or just getting started feel. Then I thought of the best idea yet..."I'm Princess (or Skylar) from [so and so Gentleman's Club], and this is my app!" To quote a line from Revenge of the Nerds..."Want to do it on the moon?".
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Just updated the website to show how I would make an app for Android...to play animation...no ideas for a game, though... So...they say there needs to be competition and free enterprise and why did you give the code away? Hmmm... Still need to get it to return to the Main Menu (with a way to choose from different content)... but currently broke and shoveling to make ends meet, literally.
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I am having trouble posting links here, but I put an update on my website http://www.monoboom.co/ Sorry to say I've lost my other downloader so I'm back to 1 download on Play for my app (me!). Anyway, with a green screen, and the ability to convert that to a black background PNG, I think a lot could be done... But I'm on moderator queue and you took down my topic. Am I really that bad at posting? Looks like http://www123videomagic.com/ has a green screen kit that could create an image sequence (with a not included camera to a RAW file) that could be converted to PNG (with other software) for color transparency (which is not the old color transparency just using black as a transparent color). Then you have a new way to make movies! With Starplayer! And maybe just for Android, but maybe using Java with or without Android on a website, or whatever... Just wondering if anyone noticed!
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Found it! See the model in the background? I was thinking... Well, how do they 3D print the inside?
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That's really cool. Aside from the cost making it not feasible to mass produce, who would have thought 10 years ago about a hash model actually being made a real object that way. I'll bet the first try it came out looking all scary and melting, with a zombie hunger for asphalt...but alive!
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Yea, that stuff's out of my league. I think they could make a bigger spectacle out of the "3D image rendering wars" or something to better utilize their time. Autodesk also puts out AutoCAD and went to a Civil3D software plan at the peak of the recession that just made it even harder to find work in the field. My aim (as reluctant as I was at first, not interested in mobile devices except for a quick phone call) is to take whatever you or anyone else has in your respective "tank" and just stick it on the smartphone. Build from there. But it doesn't matter where the images came from, I wouldn't exclude an artist that was lead down a different path, that's not my attitude. But all my "artwork (ha! you pompous jerk to call it that, "I don't know what else to call it, Adrian") was done with A:M, so I'm totally in for channeling my efforts through a method (or class or subroutine) that makes A:M the superclass (for lack of being able to define it better). I don't want to make the mistakes that others did, but they also ran out of $$$, and I can understand why they did what they did. The angle is: The app just looks for content...doesn't care where it came from. That levels the playing field. It's not a competition, it's just a product. So, I would back up and say: let's leave A:M out of it, promotion-wise, let the app (Monoboom Starplayer, sorry:) play animation on the phone. And the girl that developed that image up there with Maya...well...she's just as excited about it too, right? Or somebody that videotaped themselves taking a dump or something. But, eventually, the best "dance music spectacular light show wow" will come from A:M, IMHO. It's like MTV! Eventually, it'll be UnRealWorld episodes, but for now...hmmm? So, are they (on the other side of the fence) thinking the same way?
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I enjoyed it! I was wondering if there are products out there that could fill in the flat colors after the video has been created. As in putting stars and fireworks in the sky, and a realistic material on the snow. I think that's what After Effects does, but I'm experienced with it. Seems someone could take the original, add some special effects, put in a dance beat...and basically just spice it up some. That doesn't take away from the work put into the original, rather the original opens up the door for others, and is needed so they have a 'platform' so to speak to work off of. I made two 3:00 minute videos with flat colors with such an idea in mind, but they ended up going nowhere (gathering dust at the copyright office...maybe sitting close to the Lost Ark!...Top Men!). So, it's great but I would give my advice that in my experience, you'll get little more response than a "good job!" here and a "nice work!" there, and then the "now what?" part kicks in like a disease. I could go on and on...started with A:M in '97. Between A:M and programming, the only advice out there over and again is "Don't quit your day job!". I first saw that when I picked up a book on Dark Basic...a month too late.
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I totally agree with you. It's just odd to me that A:M isn't recognized more by companies looking for graphic artists. Is it a conspiracy of some sort? I think maybe the other software packages are just pushed more by sales and deals made perhaps. I also think the forum rules are not to talk about competing products, so I'm going to be quiet...(He started it).
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I can't even cut and paste here, but the time-tested Mom-approved concept is: Do they trust the website? Now this could bring up another issue, but all of a sudden, I need to know what HTML5 is? For reel?
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I feel for her, too. But, hopefully they notice her skill and their shortcomings instead of putting her down for trying. She should turn it into a "Don't drink and Maya" concept to use what she's got. I went to a tech school to see what 3DStudioMax, Adobe Photoshop/Illustrator was all about. After getting fleeced for 5G's and sitting through a class about plugging (IDE?) wires into devices, I realized it's a big façade in terms of what I was looking to do. But the industry standard software must be there for a reason, and people apparently make that work, but I cannot explain to a lot of people how just making the content is all that is necessary, then the ultimate hard part is showcasing it to make a living (and the enjoyment has not much to do about money, yet?!?!). So, A:M is priceless to me (can't afford to update), when it comes to putting some video together, or making some meshes, for whatever I'm doing. But do a job search for Animation Master and you find nothing! What's up? I think it was Corel ULead Photo...something that just made Adobe Photoshop look pointless. You could smudge... Oh, and the 3DStudioMax class made me feel like Han Solo stuck in a job redesigning a garbage can with outdated tools or something. What's this key for? € .. Neeto! Then again, it's always important to learn about the struggles and development that others did. Like in my Surveying II class in college, I called it "Ancient Methods In..." at one point, being pompous and sarcastic because they weren't teaching me the Total Station, etc. Yet, (who was that poet about going into the woods?) look what you take for granted and where it came from, right. I tend to make every mistake possible before getting something to work, and I'm sure that's just the way it goes. As far as Maya? Why are you getting into a competitive atmosphere by displaying things in such a manner? Are you waving an A:M flag saying you're the best thing that ever happened to the world? Not to be offensive, but I simply don't understand some things and it's an acquired skill that can only be developed by becoming flat broke. She should go with a "Talk to the Hand" concept, with an occifer in the background.