sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Dpendleton77

*A:M User*
  • Posts

    633
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Dpendleton77

  1. That has answered my question,thanks a lot Fuchur.
  2. I have a burning question okay maybe not burning. When making a body part like arms and legs for a biped character what is the ideal lathing settings for them? I mean something like a character you will use for a simple animation or for a comicbook like say Largento's? I hope that made sense thank you.
  3. I was wondering if the gurus at Hash have ever thought of doing a series of tutorials on digital tutors. I know the recently blender was added could animation master also be in added in the future? I think that would be a huge boon for the program if that happened but who knows.
  4. I have put the free trial up on Facebook to peek folks interests. Hopefully that can bring more eyes on the product.
  5. I am bumping this. I don't want to be a thread killer. I also want to see more folks thoughts on this.
  6. How did you get this? I want try this out down the line.
  7. I have trouble loading in mdl files all the time for no reason. I was trying to load something from Largento an it would not work it did after some wrangling but man.
  8. I think that A:M should(I don't know if they do already)market to other countries as a low cost alternative. I do like the interface and it could use a little prettying up but other than that it works fine for me and it is straight forward. I have also worked in Maya,3DS, and blender but I think A:M shines for it's ease of use. A:M I already know goes to comicbook conventions and such but they should really hammer home how one could do an anime or even make a comic in this program. I would like to know how they market themselves at these conventions. I know this is a long shot but I think that we all should work on something again something with more mass appeal that could get eyes on A:M.
  9. I am going to get a pair of those high pants.
  10. I know I am late to this but I am going to have to steal your spline technique. I love the simplicity of it.
  11. I have a question I am familiar with making furniture in Maya but I want to know how to do it in A:M. Are there any tutorials around that I can find the answers to my question? Thanks in advance.
  12. I had fun using digital tutors when I was learning Maya. I will sure get back on there down the road.
  13. Well maybe some people never visited the forum or just lurked. You never know.
  14. http://portfolio.cgsociety.org/galleries/software/Animation+Master Has anybody shared these??? I see a bunch of nice stuff on here.
  15. Here is some timing I worked on. I just had to understand the timeline more. fist_pump.mov
  16. Yes and thank you. I know I ask the hard questions.
  17. What is the one second increment on the timeline in animation master? I feel that if I know that I can animated a bit better. I know it in Maya it is I am just not familiar with A:M's animating features yet. Thanks alot.
  18. I am still in shock of what people can do in A:M. I know a lot of folks try and say A:M is not powerful but man stuff like this proves them wrong.
  19. https://www.youtube.com/watch?v=hByVRQfWuLE#t=1337 I have seen this on the hall of fame page as I call it. This is the coloring style I would like to go with and does anybody know if this team did any more work in Hash? This blew me away.
×
×
  • Create New...