sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Dpendleton77

*A:M User*
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Everything posted by Dpendleton77

  1. I have a question about that. Do I go up the middle of her nose or along the side near the eye? Thanks.
  2. Then I must be doing something right. Woot!!!!
  3. Oh trust me Rodney I will do that. A:M is my story telling method. I shall not be dissuaded, I mentioned A:M on the forum before and got a much more positive response. Again I was not trying to start a war.
  4. I am chipping away at this slowly but surely.
  5. Det I hope this does not make you leave. I only posted because when I first looked at A:M back before I became a user I thought it was weak also. I then took a look through the gallery and did my research an I saw first hand that it is powerful. I just posted this because the person did not seem to do his research. Granted he is right on some things.
  6. You make a good point nem. I do not know what he does for a living he might just be a hobbyist or run his own shop. I know that AM does not play well with other software. I just offered an alternative.
  7. I went away from AM for awhile to learn how to use Maya as I was going to use it to freelance and make some extra cash. I took a course or two and I am pretty competent in Maya but alas I hated it when it came to character modeling and even it animation tools. In the end I just said screw it and changed my mindset so here I am back to learning AM. Granted other programs has it pros and cons I still think to just dismiss AM is the wrong thing to do. I feel that I have more power to create in this program. I am going to make it my mission to learn this program inside and out and show them what can be done. The freshest ever has some of nicest animation and models around and from my knowledge he uses A:M as does the soulcage dept which we all know.
  8. Fae I agree wgholeheartedly that is why I did not even play into it.
  9. I was thinking the same thing Will. I wanted to post a response but I did not want to get into a software war.
  10. I was over at CGtalk an somebody asked about a secondary modeling program and I pointed them towards Hash. This is a response from one of the forum members there. I had to attach the file because it would not let me copy and paste. I am not trying to go into a what products is the best but I thought his answer was not really truthful about what AM can achieve. Hash A.docx
  11. Sorry I should have clarified I meant how to get the mouth and nose connected. I was looking at Will's Kong tutorial and attempted to follow along using a human face instead.
  12. How can I attach this in?? I am at a stand still. Thanks.
  13. This need to fixed so I can get mY "I can't be done" fix. Oh the horror. Woe is me!!!!
  14. Man Betram is looking good man.
  15. Rodney how do you take those still like that A:M? Here is some camera set ups I was playing with.
  16. I have yet another question texture to make a ball look like rubber?
  17. I dabbled a bit with the sweeper tutorial.
  18. I have another question how can I make this look like it is a plastic bottle with water in it?
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