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Hash, Inc. - Animation:Master

dblhelix

Craftsman/Mentor
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Posts posted by dblhelix

  1. Like an exaggerated zoom? Background zooms quicker than the foreground?

    so close to making a visual, but since Nancy's undecided on the surroundings anywho, just words:

    my description is of a move that separates characters from their surroundings.

    what i should have said was, while camera sinks and tilts up to character,

    people&props&decaled wall also sink out of sight

    leaving only character in frame.

     

    the lowering of everything speeds up process & helps keep a more ordinary angle on character.

    having (light) shapes decal on wall gives 3D with low render time;

    and a big wall (=larger than intended frame) can naturally be used as two walls. (light) shapes help define left&right, maintaining the illusion you're cutting from one side of room to the opposite side.

    that's how basic that was!

    (no wonder they've invented storyboards...)

  2. just brainstorming, bubbling; planning a group scene in my project with an exhaustive array of possibilities and suddenly i get a flash from your film. that is, the version i have in my head of your intro-to-be-?. i'll just plant it here, for whatever it's worth.

     

    if you plan to have them "meet"

    once you've established the environment, IF there are props, people etc

    make a "wall" with volumetric lights - two from each side

    render one really large image of that

    make it a decal put it on a wall prop

    you can separate the two "into their own world" early on if

    you trolley closer lowering camera while tilting up and

    simultaneously sinking the "environment" a lot (slowly) and the wall a bit less

    faking a larger movement than what you actually are doing

    keeping the subject in an interesting angle = not too low

    use wall behind them both, different sides of it = change in light pattern

  3. Hmmm...I only shortened the tail length, did not think that I increased the size of fluff puff...perhaps it's an illusion, or maybe it happened inadvertently? I do think it might look better/funnier smaller.

    this was interesting but could simply be due to the length of the tail - it would then look thinner when further away from the camera! the inet seems a drag, congested at the moment, not encouraging film downloading so sticking with that quite plausible statement.

     

    "Do whatever works easiest & fastest, even if it takes you twice as long to figure out what that is, and would have been easier if you had done it the right way from the beginning"

    so you noticed the parenthesis around "time&"... right there with you. it's all about the process, isn't it ;)

  4. it's Uma Thurman and John Travolta!

    = i think the music really works. don't know if you like the association.

     

    So far I intend to use just the opening instrumental part, but ya never can tell.

    thinking out loud; the sound architecture could use the song pre-dance as a song playing in the background, mixed low together with restaurant athmosphere, chatter. when dance starts you could fade "the entire restaurant" away and bring up the intro, separating them into "their own world" = bring them closer together.

     

    However, this would extend animation from about 1.5 minutes to 3. We'll see.

    a prelude to the dance wouldn't have to be labour intensive animation-wise. the more you build up between them before they get to da shimmy, the more it will heighten the dance.

     

    Also, shortened Lotharios tail & changed shape. I think looks much better proportionally.

    this goes two ways! you're right about proportionality of course.

    the shortness i like, but when the fluff-puff was smaller it emphasized Johhh... Lothario's girth, adding to the general disproportionality; in him; between him and Uma. it also added to the funny and made him just a little bit better dancer. but maybe it's just me.

     

    I don't know how to handle getting rid of pass thrus for the tail.

    go pro & fake it :) with a stunt tail and composite. you probably want to do a pure a:m masterpiece, but what you're doing is so unique already, if you can win (time&)energy for animation, take a shortcut and think nothing of it.

     

    This will probably be the last post for awhile, until I make more progress on the dance. Y'all must be getting tired of this sequence by now.

    you have got to be kidding? ok hands off the browser and name your price?

  5. just seeing this thread updated is a kick

    - bouncy! does he splay his toes in sidekicks? he's so cute!

    the moment when he stops (shuffle) and she dances is already hair raising, that's all the story you need here,

    that they meet. he's quite a dominating presence, so initial reaction is; the story is about him. what if she picks him up - bit of eyegames - and she asks him to dance - he could be shy - then dance, make a moment of him reaching his hand to her and end with them embracing (more or less comically)

  6. you can type in fractional time values like 0.2 to set to cursor to 0:00.2

     

    1) wow.

     

    2) now you're telling me!

     

    3) this is operating the timeline in time not by frame?

     

    4) if i set start frame to fractional value in an animation, will this "push" step count so that the fraction is maintained throughout? (nope, testing on my own sounds scary! how'd you ever think of doing something like this?)

  7. (HomeSlice,

    search +light +tutorial by ypoissant.

    cornell box had the project in there, i was only reading so don't know if the link worked.

    it's not step by step, lack of images is a problem but the text is helpful.)

  8. ~intermission~

     

    ok been reading about cornell boxes, radiosity, and inverse square law -

    i feel like i'm being spanked with roses. enough!

     

    caustics is now out, visible impact on environment by light is out. the light behavior i'm looking for is that of a jewel sparkling in an ordinary way, the facets giving off reflections.

    going back to AO to torture test one "diamond"=b&w jewel with basic lights. for that to make sense, it seems i have to study rendering.

     

    Nancy, that one chapter is so full of information, i don't know how to thank you. even the images of options had some (unintended by you) surprises for the newb.

    the reason i mention blobbies is the difference between light playing on a faceted surface and on a bubble in motion.

    while it's a gem we see, the softer change in reflected light direction (as off of an underwater bubble) has a dreaminess to it. that would work very nicely here.

     

    robcat, the animation by group is another one of your smart workarounds but not doable here; i've 11 stone encrusted crowns, first i thought 8 of them would have jewels sparkling on them but i feel a burst of creativity descending upon that detail in the manuscript. it would be nice if i could get away with... oh drat.. five...? :mellow:

    thanks for that Griffin project!

     

    gonna go sit on an icepack and digest.

  9. worked all day yesterday and today and that's not what i got! decided not to post tests but must admit i'm almost tempted now.. for laughs.. well it wasn't that clear cut :) in all honesty - i'm using AO almost exclusively (fantasy landscape without sun) and the stones should sparkle as if being the source of the light. the mass of photon destruction surrounding your jewel looks really, really promising, just what i'm hoping for!

     

    unfortunately, the chapter beginning "The first one uses the matcap shader" is beyond me, all concepts are new. initiating study mode. thank you so much for the project!

     

    found a gem here, cross referencing:

    http://www.hash.com/forums/index.php?showt...p;hl=portuguese

  10. caustic sounds wonderful, had to google to see 3D relevance. search gave corrosion and Apex Twin.

    choosing that. the film is a Caustic Danse Macabre.

     

    Blobbies? Having a hard time picturing which effect you are trying to get?

    basically it's a mirror ball thing, as with a diamond turning in sharp light; but i got caught up in the film HomeSlice has on the blobbies tutorial. there's a softness (a bendyness) in the light from those underwater bubbles that supports other ideas in the scene with the crowns. the effect is in essence the difference between a blinking light and a jewel reflecting light:

    the jewel reflects a light show. i don't know how to say it in words. a shrunken, rotating mirror ball off focus?

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