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Hash, Inc. - Animation:Master

dblhelix

Craftsman/Mentor
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Posts posted by dblhelix

  1. planning stage:

     

    what's a smart way to have jewels reflect light?

     

    i'll be making crowns, they have different kinds of stones in/on them.

    the light won't be that of the sun or lamp, cheats are sort of built in.

    i'll be compositing excessively, no problem to add a layer or three.

     

    but how to think/plan/execute?

  2. yours is just the best project, animated tap dancing. when finished, it'll be unique.

    where are the clickety-clicks and the shhhhhhs? :)

    Lothario is very convincing, good hefty motion, body is very good. will he have a prop of sorts on his paws, for the clicks?

    toes almost there, a slanting angle someplace left to do (hers) but you already knew that.

    was mostly thinking about arms this time. the way hands start the gathering of energy for a hop. i think it's about speed. and shoulders not moving.

    i think patterned floor helps.

    music was anti-motion somehow.

    ref. your comment about Fred; 3D: only way to make something other than Fred hover like that.

  3. while patty duke draws a tickling inkling followed by a blank, your animation did that particular job knowing about Duke would have.

    you tap dancing is the explanation for speed+quality of the clip. it's amazing.

    joining your hubby in appreciating your generosity - the photo is :)

  4. it's unbelievable how much how well how fast you've done, just unbelievable, and i've seen before that you can animate AND you've chosen Fred&Gin! you said this was about the hair for now - looking good! given their hair-dos you could exaggerate more when they nod fast, but that's also about the overall style.

     

    do you tap dance? it's really helpful if you try doing some of what they're doing.

     

    since you've chosen tap, regardless of what you want from the scene, what you really need is the sound.

    this is less about dancing and more about making music with the floor. so this goes for every test render.

    find first key poses through shoulder-hip lineation (back-front-straight up, left-right). find second key poses through the hand positioning (balance&drama). (that will sort of "give" you the legs)

     

    a general attitude is keeping weight going upupup since the dance is about being able to drum the floor.

    keep a general torso-striving-upward motion constant. hips have the same but in lesser degree.

    (this would be a nice scene for the squetching you mentioned! kick-series start from shoulders - return; large arm moves start from hips - return)

     

    keep the "footboll-kick" principle in mind while doing fast taps where you'll gain by not keying the actual tap-touch.

    position toes during first blocking.

    then decide why they're dancing. fun, drama, skilled dance or romance? are they a team working together or is this when they "finally meet"?

  5. markw, thanks - my download seems to be an extras CD. now i want what you've got, and i found it in the store.

    MJL, thank you, but i'm afraid the real problem was more of a starling. or a cuckoo. sizewise. in proportion and beakshape.

    i first thought i'd have to modify the eagle!

     

    having gotten to the root of this problem the answer is, surprisingly, 30 dollars.

     

    thanks again for helping me along!

  6. thanks for getting back,

     

    jakerupert,

    searched TWO and SO forums for both pidgeon and dove, no results..

     

    markw,

    you sure?!

    for subscriptions, the extras can be a bit of a challenge, downloaded mine separately 6 months later

    from a link posted specifically for someone looking for a model that was found in the extras CD.

    libraries increased substantially, so considered i got it all.

    took a good look again after reading you, found 4 geese :) but no pidgeon.

     

    (the right wing of the eagle is not rigged properly, maybe this would be something for one person to tweak once,

    instead of for every subscriber to tweak?)

  7. that was intense! good chopper sound too.

    how long will it be? there is so much going on!

    have you tested a darker lighting? i'm thinking even more loom&doom, but above all, focus.

    more focus to the letters - that the drama would be about the letters.

    for example;

    at first there's very, very little light on the letters except for the red-blue pulse -

    till the chopper comes along and a white spotlight slowly sweeps over them so they can be read.

  8. thanks guys!

    it's about learning particles, yes, and that was a breeze with a brilliantly disarming introduction by jason1025 and in-depth tuts by HomeSlice!

     

    started off with streaks, just for fun, though will move on to sprites, have made a snowflake of my own.

     

    now: it's snowing alright, except when i look through the camera and press play.

    judging by the repeated behavior of the machine, it feels i should get a two frame crashy animation,

    frame 0 followed by frame 16/18, repeat.

    now it only shows frame 16 but the cursor stays immobile on frame 0, though the program is "playing".

    i've crashed a:m often enough to know what that procedure looks like :). this is new.

    pgdown didn't help. suspecting i've found a new way/place to choke the poor thing.

     

    someone once posted a detailed list of what to choose from the graphics card menu,

    i'd be interested in that but don't know what to search! does anyone remember/ venture a guess who it might have been so i can search by username?

     

    robcat, really good standard approach! will try, guessing when amount of landscape/emitter decreases things get easier.

    John Bigboote, thanks! will look at that prj to learn; last stop last night was about not understanding alpha, couldn't see my snowflake.

    and HomeSlice, "+" is news with a Covert Op flavour, curious that this should work better!

  9. i'm making snow, and i don't understand what the preview is on about.

    the chor is huge, it's a landscape. there's no motion anywhere, yet.

    when pressing play with the marker on frame 0, there then appears the rendering indicator; the line at the bottom of the window with a percentage telling how big a portion has already been rendered. the rendering is very quick.

    the marker then moves to either frame 16 or 18, and renders that.

    then it moves to frame 0 and remains there, though the play button is visibly still on.

    there is no motion, it's not snowing, not even by two frames.

     

    any idea what's going on? is this just beyond capacity for my machine?

  10. goodnight-stories needed:

    looking for technical info with examples on interpolation and pre- & post-extrapolation in a:m?

     

    techref: nil

    site search: one (candy cane rotation repeat was conclusive)

     

    almost feels like i'm missing something here?

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