sprockets Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics Jeff Cantin's Classic Splining Tutorial Strange Effect, video demo and PRJ included John blows up a planet, PRJs included VWs by Stian, Rodger and Marcos Myron's band gets its own wine!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

pixelplucker

Craftsman/Mentor
  • Posts

    1,792
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by pixelplucker

  1. I typically export obj files and convert those to stl once I double check sizes etc. Not a big deal. I only use the stl files for the output service companies I use for 3d printing or laser engraving.
  2. Good to know bumps aren't compatible, not a big deal in this case since I went without sss. What got me stumped is it is the same model and one rendered with sss other didn't.
  3. Way cool! That will save me tons of time since I do so many models that are stl's and need good renderings on them. Nice chapel.. looks familiar ;0
  4. I have this model and when I render with SSS on, the rubber grip loses the bump map and the pen in front turns black. With SSS off is how it should look. Not sure what I am doing wrong. Anyone? Message_Pens.zip
  5. That is a good possibility. I did delete the lights and AM did crash a couple of times in a row. Turning off the lights or maybe trying a really low value of 1 on them might be an easy work around. Strangely I reopened the file and it did work with Robs settings under the chor. I'll fiddle fart with that some more when I get some time.
  6. Odd must have been gunked up memory, seems to be working now. Thanks guys!
  7. I was testing ao using a prop next to an AM model to see if the prop gets included in the ao render or if it is ignored and just rendered normally. When I deleted all the lights and kicked up the ambient light to 80 being the only light in the scene AM crashes. Not sure if it's a bug or just me. Would be nice to be able to render imported objects with a little ao. ao_prop_test.zip
  8. An even simpler version is to decal a flattened cone and animate with muscle mode and/or bones the hole where you can pull it away and increase the opening. Fisheye effect seems to expand the nearby stars.
  9. The moire pattern looks like there are 2 objects in the same space. I have seen that here when I duplicated an object in the same spot and didn't realize it until render. It could be something else though.
  10. Elm are you on the mac or pc? PC here and 17 is excellent, well worth upgrading to. Not sure on the mac side since there are issues between os's from what I have read on the forums.
  11. I just swapped over from my 15 cd to web subscription. 17 is well worth installing. I see great improvements in performance and stability.
  12. That's such a popular subject that it's got its own topic: http://www.hash.com/forums/index.php?showtopic=42992 Thanks Rodney! Thought there had to be a way of reconnecting them!
  13. Any way of baking a texture so it is square and maybe the power of 2?
  14. It can't be a memory issue since even just a cube has the same issue. It has to be the difference between ATI and Nvidia. Seems that when this was tested it was only really tested on an ATI card and testers that used Nvidia cards never noticed the difference. I picked up on the difference when I watched the tutorial and could see the patches and splines on the tutorial but they became obstructed when I tried on my system. This should be fixed because it is a bug.
  15. Thanks Fuchur, forcing wireframe is a good workaround, though it can be a little hard to see at times at least it's usable. Must be the difference of how ATI and Nvidia handle Open GL.
  16. I checked the normals and they are all facing out.. Thought that might have been it but it wasn't. I decimated the model thinking maybe it had too many faces and that didn't do it either. Does my prj work on yours Fuchur? Might be an ati/nvidia thing
  17. Odd I loaded Fuchurs file and transparency works on his. His materials don't work on my prj... Was that prj created sometime before the public release of 17? Would that matter? here is my settings..... I'm stumped on this one
  18. Yes my card supports direct 3d and open gl as well as the latest direct x. When I update the drivers it updates the compatibility of the card. I believe most of the desktop cards aren't upgradeable in that respect. I think it is a material issue with imported meshes. If you compare an obj prop in version 15xx you will see the materials aren't as nice but transparency works fine. I never tried version 16 but in 17 32 and 64 the transparency doesn't render properly. Retopo should work fine as long as you have a clean mesh that doesn't have surfaces that are close where the cp's might want to jump to. I would think that a shape inside another shape might have some problems. I was hoping to use my 3d coat to rough out characters then retrace them in AM. I always had problems getting nice clean surfaces in AM after doing a lot of tweaking where creases start to form. I end up spending more time cleaning up the model detaching and reattaching cp's and diddling with bias handles than it takes to make the shape.
  19. Using an Nvidia Quadro 3700 with latest drivers. It supports all the open GL as well as all direct x. Problem isn't with AM patches but rather the obj props that are imported.
  20. Neither the 32 or 64 bit versions of 17 have direct x option here, just ogl. Oddly version 15j+ the transparency works fine here. Something broke along the way. I probably should have jumped in on the beta but didn't have time to devote to this, sorry about that. Overall 17 is really nice and rendering is sweet. Just stuck on the retopo till this is fixed.
  21. I don't see any option for Direct X instead of OpenGL. Is this version OGL only?
×
×
  • Create New...