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Everything posted by a.quaihoi
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yes I flashed a a GE Force card a long time ago for my G4 Mac AM ran great on it back then on the old PPC, yes I did look into ATI cards, but I always seem to get the max power card available for the machine which was / is the FX4800, I have been looking at specs on the 7950 and Final cut does get an edge from it, but really AM should be working for the Nvidia Cards, its a PIA like this, I'll see what happens and yes you are right about step down - which is why I'm leaning towards a 2013 Mac pro with the ATI/AMD cards instead of building up a legacy Mac Pro tower all over again, I really invested a fair amount of money in ram on this machine, the only thing that I'm not too fond off on the 2013 mac is being stuck with the graphics card and hard drive upgradeability, sure there are thunderbolt drives available but then buying an external case + drives is more $$$ lets see what happens for now I can work with what I have, the rotoscopes are hit and miss, but toggling the antiscopic settings and open gl versions seems to get them back so I'll finish this project before shelling out for any new hardware and if I get a new machine the 2008 will make a nice windows machine, I sure miss my old dell 540 visual work station which I built up for AM, that thing was a beast with the wildcat 3D card and AM worked on it flawlessly, but its a pain as all my graphics software is licensed for mac and I sold it for a good price to be used as a server
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Hi Largento, which video card did you upgrade to in the 2008 Mac ? Just curious, I bought the Nvidia Quadro 4800 FX last year for it, and this appears to be the issue with it and AM, read the other forums and people using windows also have the same issues, I was going to install windows with bootcamp but now realise that it wasn't going to solve the problem, interested in which video card you have running in the 2008 ?
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I know man, trying to juice the most I can out of my exisiting mac pro, its either change up the card to the 7950 ( its still pretty expensive @ over $500 usd ) or buy a 2012 mac pro which ca support the newer cards or just bite the bullet and upgrade to the 2013 mac pro with dual D700 6gb cards, either way its overkill for AM if its doesnt support Open CL rendering etc. but on the there front it will chew through video editing and " normal " tasks, doing the math and the effort required to buy an older machine, then spend money on SSD expansion cards + ram + more SSD drives + new video card - I think the 2013 Mac Pro is looking ideal, but really need to justify that purchase I think by some paying jobs, don't really game on PC's / Macs, we used to back at Momentum Animations with lan mid town madness / quake etc. its all xbox one for gaming at the moment
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I'm thinking about changing my current quadro card in my 3.1 Mac Pro with a Radeon 7950, have been reading up on specs etc. and its pretty good for Mac and Windows, has dual bios so can be used on either, so would make either environment sweet through bootcamp windows or on Mac, I read the other posts with same issues from windows users with Nvidia cards
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Bingo - only Mac book pro's have dual video card setups, discrete + integrated / nvidia + intel etc. not an ideal solution for Mac Pro machines with pro Nvidia cards eg. Quadro's, my CUDA and Open CL is not being used !!!! I got this just for AM !!
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Hi JB, this is the second build, the first one I made had more subdivisions and started to get messy, I had to " think simple " and practice the " Zen of AM " - I looked at models from Xtaz and they looked awesome but I could see a lot of hours went, into that ( not ideal for production ), I wanted to see his path work / mesh in one of his models, then I had the light bulb moment - first flesh everything out with minimal patches, scraped the first build and did this, it took almost the same time but the trick is to really concentrate on the lines and curves - I suddenly realised that designing good looking cars is very tough - the hardest thing being capturing the essence of it in minimal design, usually I "know " when I have hit it right - your mind has that moment of clarity and accomplishment of a tough puzzle that you have been trying to figure out for a week, my test is to go to bed, wake up and have a look at it with fresh eyes, if it gives you satisfaction then its a winner and I got this with the car - quite pleased with it actually and you're right - very minimal - tried to keep everything in quads, you could use this for games I suppose, I'm actually producing some IOS games myself but just 2D at this stage, but I have a few concepts and characters I have that I will build a game with one day ! Suppose this is good training for that. Need to incorporate exporters for Unity game engine - I'll bug Hash when the time comes for that ha ha . . . This is for Dylan Perry from Momentum Animations which is now called Perry Animations, for a show they are doing with RC cars, its going to be used for intro and in show animations, I actually met Martin and his Wife there last week at his place when they were on their last leg of the journey from their tour, I didn't get much time to talk to Martin as I arrived late but it was great to met Mr Hash himself. I'll post up stills and animations as things go along, the last thing I built for him was a highly detailed bike on legacy Mac Pro, I think AM has issues with Nvidia Quadro video cards though, it gives me hell with rotoscopes and texture rendering
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Thanks man, I'm modelling a car at the moment for a tv show pilot intro animation for RC cars and would like to study how you create your patches because they are awesome ! Appreciate you sharing that rig for the bmw just what I needed and robcats video on suspension spring ! this is the 2nd build, I have found fleshing out the panels in this way with simple geometry to hit the sweet spot of the look I was trying to achieve, now I can weld the panels together and add the chassis / wheels and suspension . . .
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is this still available for download ?
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Sweet thanks Robcat - BTW - awesome video on making and rigging a car suspension spring, just did it a day ago and it works a treat !
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Hi all, do I need to get another serial number for AM Net Subscription if I want to install it on Mac through bootcamp - Win7 ? Have had it up to here " " with it crashing on Mac and not rendering rotoscopes and throwing my pallets everywhere cant use it for production - so windows it is, have sent a email to orders@hash.com but didn't know if the original serial would work ??
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ummm how do I keep my pallets windows set on mac ?
a.quaihoi replied to a.quaihoi's topic in Open Forum
Hi bobcat where do you make a report ? s -
Importing Images / Rotoscopes not working in 18p Mac
a.quaihoi replied to a.quaihoi's topic in Open Forum
V19 fingers crossed, although I did end up finishing a super detailed model of a push bike today with a million crashes on mac, I was this " " close to setting up boot camp to install windows and install AM on windows again then I realised that it was too late, that I would have to email to get another serial key for windows as my mac subscription key wouldn't work and I had to finish the model by today / yesterday so I was like " i'm not going to let this crashing beat me " . . . and so the project was completed, oh and I have a lot of things to note which are doing all sorts of things on mac . . . more soon -
ahhh my mistake I read the wrong info on some sites - true
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True Pixel Pucker, but in all honesty, I just upgraded my iPad now from a series 2 so it was def worth the money I paid for it for its uses, and remember that am runs fine on very low spec machines and the iPad pro specs are pretty good so I'm just interested at the prospects of it running sure there are tablet pc's and even macs, one of the issues is that I have all my graphics software Adobe etc. licensed on Mac and I dont have the space for setting up a PC just for AM at the moment like I used to and doing things in graphics apps / am is required and becomes a pia on two machines if you're working solitary - mind you it works great on mac but to also have a modeller on iPad for me would be great to chip away at a design almost anywhere, its just my system setup - mac centric
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AHA ! I just gave my developers a copy of it and said " let me know how much time etc. to convert this with some tweaks to iOS / Android from this Java " - lot of tech out there to address this . . . so we could have it run in browser on HTML5 abstract or go the whole yard for a native experience " Google's open source J2ObjC translator, meanwhile, takes Java code and translates it to Objective-C source code, Apple's code of choice for iOS devices. Google intends for the translator to accommodate non-UI code, such as application logic. Two other companies, Vaadin and Codename One, have services enabling Java developers to get their applications on Apple's devices. Codename One performs cloud-based cross-compilations from Java to C/Objective-C. "The Java development/debugging is done entirely locally, but when building for the device, the cloud portion does all the heavy lifting," says Shai Almog, CEO of Codename One. Vaadin offers a Java framework for building Web applications for iPad. A Java abstraction is provided on top of HTML5. "
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Importing Images / Rotoscopes not working in 18p Mac
a.quaihoi replied to a.quaihoi's topic in Open Forum
yes have tried png too, not being a nit pick but this was all working perfectly back in AM 95 - 98 ! lol I was like yes ! Thats how I want to decal and trace ! on the first day I got AM given to me by Dylan with no prior knowledge I produced 2 x 30 TVC's with character animation ! but these little annoyances now in 2016 is ummm . . . really annoying, I though AM would mature and get better with age ! -
" would you believe that this is working better and more stable on my Mac ( even with the ma glitches ) than it is on a PC chief ?!
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Importing Images / Rotoscopes not working in 18p Mac
a.quaihoi replied to a.quaihoi's topic in Open Forum
Yes using old school Targa does the same thing . . . On importing rotoscope it comes in like this . . . If I go into Tools/Option/ Global and toggle the realtime driver from Open GL to Open GL 3 and visa versa then . . . . . . it suddenly loads the image and works normal, sometimes the image breaks and becomes garbled after a restart or after a crash, then usually have to toggle the open GL settings again and fiddle around until it comes back again, textures behave similar to this as well sometimes - any clues ? On mac we can change from Nvidia to Native Mac drivers for the video card but this doesn't seem to matter to this problem using either driver - any clues ? -
ummm how do I keep my pallets windows set on mac ?
a.quaihoi replied to a.quaihoi's topic in Open Forum
thanks guys, but still does it on twin monitor setup, even if I dock the pallets to where I want it to, every time I launch it again it shifts everything all over the place, have put what happens here : I set the windows and pallets up like this : But on restart ( even if it doesn't crash ) it resets my pallets workspace, I have tried to reset the settings but it still does this once it is restarted like this . . . -
Speaking on 3D prints, one of our local 3D printing companies just had this large format printer installed here in Melbourne, Australia, I'm going to see them next week to get some prices ! check it out here : http://www.omus.com.au
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- 3D printed
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opps sorry here you go : can read about it on my blog which I'm just starting up again . . . http://www.aldrichquaihoi.com/blog/ . . . stilt finish with some detailing more pics on the blog
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Hi Fuchur, I already did get an iPad pro, jpatch is pretty solid running in java, just adding points is two step process, instead of like AM with continuous clicks, reminds me of how very early 3D apps used to work - more reconstruction instead of continuous construction like in AM, control points are plotted and curves are locked - pretty sure these would be easy to unlock, Java and LUA are pretty much the same thing with minor syntax changes - I might get the guys to have a crack at it once I've finished a few projects ;-) Stay tuned !
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hmmm any ball park figure of a rewrite if I were to be able to get a hold of some software developers, humour me, I would really only think a bare bones modelling app similar to Autodesk 123D - just a modeller that works in patches, that could output in a proprietary format or hash format which could read the model back into AM on desktop, modeller without materials, basic lighting, no choreography, animation, bones etc etc. just a modeller, the management features sound promising too. I was looking at the open source Jpatch which has the source code available under GNU Public release and can read AM model files and has modelling, materials, and other things aside from choreography - **suppose I could give the source files to developers, software engineers and basically say " make this work as an iOS app with saving out to iCloud Drive or direct transfer via iTunes etc " - how many people would be interested if I got a quotation from them ? Which I might do any way just to know ball park figures ? Hmmm . . . looks like a AM modeller in the making to me . . . its written in Java which is similar to a few languages used in apps on iOS, couldn't be THAT difficult to translate with a small team, I have a friend of a friends cousins sisters husbands brothers nephews friend that knows a guy that knows a guy that knows some guys that could pull this off for a fee - anyone interested ? And by all means please take this idea if someone is inclined to pursue it, I'd be happy to chip in something or sign up ( prepaid ) for a paid version say up to $10 or $9.99 per iOS app license coz its worth it.
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Just finishing this bike model, all built on the Mac, it was crashing like a @!#$%^^ until I got the new 18j update, but still there is issues on mac when importing rotoscopes but we got there eventually ! Working on this fir Dylan from Momentum Animations Fame, now Perry Animations, looking forward to completing a short with him some time soon !