sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

Phil

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Phil last won the day on March 20 2022

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  • Name
    Phil
  • Location
    Tucson, Arizona

Previous Fields

  • A:M version
    current
  • Hardware Platform
    Win 10
  • System Description
    Windows 11 Pro 64 Bit I9 14900KF @ 4.5 Ghz 64 RAM Geforce GTX 4070
  • Short Term Goals
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  • Mid Term Goals
    .
  • Long Term Goals
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  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Familiar

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  1. Hi, Thought i start a new thread so as to not hi-jack another. I've always used decals to kind of make material for my models. This is what it really looks like this is what i've done so far. I havent been able to find a Tee shirt type material. I tried looking in the darktree materials but i couldnt find it Any pointers or tutorial you can point me to Thanks G_shirt2.mdl
  2. Thanks for the insight. Let give some materials a try. I've been using decals for my clothing
  3. Hi Shelton, Love your work. I was hoping you could shed some light on adding clothing to your model. I've been working on a model for long time and would like to add clothing other than modeling as part of model. Can you share some pointers? Thanks
  4. Thank you. I had forgotten about these. They worked.
  5. I dont remember, as i started using MirrorSplines. which i not have been able to get it to work under windows 11
  6. Looks like this is now working. I'm trying to import constraints and bones (left_side.mdl ) into my model that i have that has all the right side constraints and bones already done. this used to work but now it just overwrites the data and i lose the right side. is there a way to copy the bones and data from one side to the other? I was following a tutorial from Barry Zundel disc 2 lesson 9. Mirroring and fixing the rig Its now on youtube as Animation:Master Training - Episode 24 - Mirroring and Fixing the Rig
  7. Yes. Tried it again same results using 19.0 and 19.5a. noticed that it didnt display the model file. tried it with 15.0 opened up looking for vase.mdl but only displayed vaseX.mdl. selected model and it opened without any problem
  8. The first time i opened the it froze. then i just imorted the part individually and it all seemed to load. I closed all thje projects then selected to open ythe project and it all worked Using 19.5a selecting the project from the file caused the opened to file the vase mole and froze using 19.5a and 19.0
  9. Thanks,
  10. I've adding bones and contraints relationships. I must be doing/missing a step. When i reopen the saved project they're all gone. any ideas? Im using version 19.5a
  11. would be nice to see a smooth capability
  12. Happy Birthday Robert
  13. I haven't had any draw backs with OS11. Just edge and accessing FTP sites https://answers.microsoft.com/en-us/search/search?SearchTerm=ftp&tab=&status=all&advFil=&IsSuggestedTerm=false&isFilterExpanded=undefined&CurrentScope.ForumName=microsoftedge&CurrentScope.Filter=&ContentTypeScope=&page=1&sort=Relevance&dir=Desc
  14. Had to do the same to upgrade to windows 11, and it worked fine. I changed out my mother board and got the same issue. you need to run the rlmhostid tool and send Jason the info it displays at hash support ftp://ftp.hash.com/pub/misc/rlmhostid.zip
  15. It mirrors the splines from one side to the other easily. No having to copy flip attach. this is great when you forget to turn mirror mode back on. It will move bones cp’s and decals. So you can totally deform and re-assign cp’s to bones on one side then run the plug-in and both sides match! all with just a few clicks
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