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Hash, Inc. - Animation:Master

Master chief

Craftsman/Mentor
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Everything posted by Master chief

  1. ok iv made a modle and colored the whole thing grey but im trying to make a few patches red but when set its still grey am i doing something wrong
  2. ok this one is not so much a AM question as it is a AM forms question , in a lot of the post you have both the rendering and the PRj files as a link , yet i cant find a way to upload eather of those , how do you do it?
  3. Ok maybe you guys didnt quite get what i need help doing. ( though the help given is still quite usefull) i want to take a .Jpg Of marble and turn in into on of the materials in the library i dont know how to turn a .jpg into a .mat file and every time i try and create a new material it wont let me select the jpg to import. how do i do this
  4. ok i know how to use the pose option to move a model into a pre defined postion , during a few of the much appreceated help topics iv put up plp have said to use a action to get something to do something , i dont know how to set one up or even how to get started , any help would be most appreceated
  5. ok if youve seam avp youll know what im taking about though still invisable you can still see an out line of what ever it is.
  6. im making a jet and have got the base frame down but i need a after burner effect and was woundering if any one had any ideas
  7. I have encountered a problem like this but i have yet to use textures when it happenes , my usual fix is to cut the spesific area out and rebuild it , usualy works
  8. ok after 8 hours of modeling and shaping ans the such i have a model of the monkey lord form sup com , no i need help i need to know if any one know how to do this kinda laser
  9. ok i found out that having a spline in the main animation screen works really well for moving a flying object , how every it seams to auto set the movement from start to end without proper setup Ie i wanted a "asteriod" to over 50 secons slowly come in and eventualy hit the ground , but it hits at 20 seconds and for the life of me i cant figure out how to change this
  10. i was wondering if there was a way to set a object to rotate as long as its pose is turned on , i have a mega laser cannon with some rotatin parts and they spin quite fast so rotating this every 2 frams would be quite anoying .
  11. ok iv been told that by using this constrant you can make it so that a bove can only move in specific directions , i have robotic arm and it has 3 joints 1 goes left and right , while the other 2 are up and down , (think a tarancalas leg) how do i set these up to work correctly as i tried myself but they didnt apperantly kick in
  12. thanks for that info , ow and why its north was for direcetional info ie in top down view the gun is facing the top of ur monator
  13. ok if your every played any sci phi shootied your bould to find a deploy able gun , and that usualy mean that the barrel extends to a useable position i need to know what restrant will only allow the bone to move forward and back but not rotate or side to side. also what would make it so a object when looked down apone only rotate but not tip
  14. ok i know now how to get the pictures into am but my original question is still un answered and thats how do a take say a marble texture and put it into the librarys so that it can be used like the built in ones are
  15. ok i tryed this but i dont ave the options to import a texture file right clicking and going to import gives model light files camera files v4.x segment
  16. i recentaly saw a cool wizzard use in witch a font wizzard was used to make a fish that was golden brown and still smiling and that got me thining , is there a wizard that would take a picture and create a model from it ( noting that it woud need to be cleaned up ) .
  17. ok im making a gun with a extendable barrel in the top down view the barrel is facing north , i now that there is some sort or constrant usable but i dont know which to try
  18. with all the help if been getting im getting close to rendering my first longer that 5 secons movie but there is one last thing ( at least for know) that i still dont know how to do or at least correctly , the movie is going to have a car getting chased by a plane of sorts and there is going to be shooting . my questions are , A is there any way to do a good muzzel flash, B since there is going to be at least 50 differant shots fired do i have to have 50 models in at the start and
  19. ok im using a singal line set to render as lines with glow and its about 5 cm diamiter .
  20. ok here the deal in order to make a laser that actaly works for what i need i had to make the beam about 10000 cm long , my question is is there a way to asign a model a value that would cause any part of another model to no longer show up , ie putting a block of this model behind a giant robot so the beam is hitting it and not just passing through it?
  21. ok thats a good effect but for the life of me i cant figure out how you did that , could you maybe jot down a few steps
  22. ok im making a car of sorts and got the basic model riged but it has ocured to me that i dont know how to make the wheels turn execpt by frame by frame actualy rotating them , is there an easyer way to do this?
  23. ok im trying to do a wepon system with a laser blast but for some reasion when ever i place the shot at the time its ment for it gets placed at the very begining in some weird place. all i want to know is how should i put a lasser shot in with out it being placed at the very start of the movie , or does every model you are going to use have to be in at the start?
  24. ok that would work for a laser gun but i need a sweaping kinda of laser any ideas
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