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Hash, Inc. - Animation:Master

itsjustme

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Posts posted by itsjustme

  1. The gamma correction happens for viewing on a monitor.  An EXR image doesn't store gamma correction because there is nothing to correct...it is a linear image by default.  8bit images are being corrected to be viewed the same.

     

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    EDIT

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    If you render your 8bit image using the same gamma setting as the EXR image (it is always 1.0 gamma), they shouldn't match.  However, if you render the 8bit image at 2.2 gamma, they should match.

  2. 1 hour ago, robcat2075 said:

    Is this "linear" ?

    And can you show a comparison with "non linear"?

    Yessir, this was done using a linear workflow (working in 1.0 gamma until the final image...which is 2.2 gamma).  I'll make a quick video tomorrow and post it along with the Project.

  3. There is some global ambiance in there, but the occlusion is set pretty low.  I'll knock it around some more.

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    EDIT

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    D'oh!  I had the occlusion turned of in the render panel...I thought is was just set low.  I'll re-check things with that in mind.  Thanks, Robert!

  4. 1 hour ago, steve392 said:

    Thank,s for your reply guys  and the links David I use it on images sometimes and it changes the lighting very well  but I don't have a video editor that will use lut files just wonderd

    Da Vinci Resolve is a video editor and compositor...there is a free version for personal use.

  5. I don't think A:M is set up to use Look Up Tables...I would think that you would use those in post processing.  Render your images using a linear workflow (1.0 gamma, correcting your colors and lighting for that) and use whatever LUT you want in your color grading program (maybe Da Vinci Resolve...here).

    Here are some links that might be useful:

    DesiredGamma.mp4

    linearization.zip

    RGBlinear post

    Gamma discussion thread

    DaVinci Resolve 15 Tutorial : Color Grading Crash Course

    Davinci Resolve 16 Color Grading For Beginners

     

    Hope that helps.

  6. To unhide the majority of the geometry bones, you can turn on the "Show_and_Hide_Rig_Components/show_geom_bones" Pose. 

    For the hands, turn on the "Animation_Controls/Hand_Controls/show_right_finger_controls", "Animation_Controls/Hand_Controls/show_left_finger_controls", "Animation_Controls/Hand_Controls/show_right_thumb_control" and "Animation_Controls/Hand_Controls/show_left_thumb_control". 

    For the face, turn off the "Show_and_Hide_Rig_Components/hide_face_setup_bones/hide_face_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eye_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eyelid_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eyelid_FAN_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_lip_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_lip_roll_geom_bones" and "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_mouth_fan_geom_bones".

    I think that's all of them.  Hope that helps.

  7. It has been a crazy few months...again.  So, I am forced to use another "stay alive" post.  I think I might have an image to show in a few weeks though.  I got stuck on something, so I decided to pivot to some texturing.

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