-
Posts
5,772 -
Joined
-
Last visited
-
Days Won
54
Content Type
Profiles
Forums
Events
Posts posted by itsjustme
-
-
-
1 hour ago, robcat2075 said:
Is this "linear" ?
And can you show a comparison with "non linear"?
Yessir, this was done using a linear workflow (working in 1.0 gamma until the final image...which is 2.2 gamma). I'll make a quick video tomorrow and post it along with the Project.
-
-
It doesn't look like the palm tree has a shadow?
-
There is some global ambiance in there, but the occlusion is set pretty low. I'll knock it around some more.
-------------------------
EDIT
------------------------
D'oh! I had the occlusion turned of in the render panel...I thought is was just set low. I'll re-check things with that in mind. Thanks, Robert!
-
-
A:M is capable of some very realistic images. Of course, the skill of the user is also a factor.
Here are a few things to check:
Stian's Nidaros Cathedral thread
Stian's website Nidaros cathedral
Stian's AVR32 Network Gateway thread
Rodger Reynolds' street car thread
-
Looks great, Gerald!
-
1 hour ago, steve392 said:
Thank,s for your reply guys and the links David I use it on images sometimes and it changes the lighting very well but I don't have a video editor that will use lut files just wonderd
Da Vinci Resolve is a video editor and compositor...there is a free version for personal use.
-
I don't think A:M is set up to use Look Up Tables...I would think that you would use those in post processing. Render your images using a linear workflow (1.0 gamma, correcting your colors and lighting for that) and use whatever LUT you want in your color grading program (maybe Da Vinci Resolve...here).
Here are some links that might be useful:
DaVinci Resolve 15 Tutorial : Color Grading Crash Course
Davinci Resolve 16 Color Grading For Beginners
Hope that helps.
-
Welcome, Mike!
-
Still working on things...I know, I take forever. I've been working on some materials and texturing the smoking area set. I've had some minor victories, but I haven't finished yet.
Back to my experiments.
-
Great stuff, Robert!
-
To unhide the majority of the geometry bones, you can turn on the "Show_and_Hide_Rig_Components/show_geom_bones" Pose.
For the hands, turn on the "Animation_Controls/Hand_Controls/show_right_finger_controls", "Animation_Controls/Hand_Controls/show_left_finger_controls", "Animation_Controls/Hand_Controls/show_right_thumb_control" and "Animation_Controls/Hand_Controls/show_left_thumb_control".
For the face, turn off the "Show_and_Hide_Rig_Components/hide_face_setup_bones/hide_face_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eye_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eyelid_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eyelid_FAN_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_lip_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_lip_roll_geom_bones" and "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_mouth_fan_geom_bones".
I think that's all of them. Hope that helps.
-
Great stuff, Gerald!
-
Realtime and final render both worked fine for me, Robert...64bit.
-
Is there any SSS on the model?
-
Extremely cool, Robert!
-
It has been a crazy few months...again. So, I am forced to use another "stay alive" post. I think I might have an image to show in a few weeks though. I got stuck on something, so I decided to pivot to some texturing.
-
Great stuff, Robert!
-
Nice!
-
I'm a little late to it, but, in case anyone else hasn't checked in a while, GIMP 2.10 (gimp.org) can now open and edit OpenEXR images. So, now I have GIMP, Krita (krita.org), and DaVinci Resolve/Fusion (blackmagicdesign.com/products/davinciresolve/) for post processing OpenEXR renders. Very cool.
-
Looks great!
-
Great stuff, Jirard!
What I'm working on...
in Project Bertram
Posted
The gamma correction happens for viewing on a monitor. An EXR image doesn't store gamma correction because there is nothing to correct...it is a linear image by default. 8bit images are being corrected to be viewed the same.
-------------
EDIT
-------------
If you render your 8bit image using the same gamma setting as the EXR image (it is always 1.0 gamma), they shouldn't match. However, if you render the 8bit image at 2.2 gamma, they should match.