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Hash, Inc. - Animation:Master

itsjustme

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Posts posted by itsjustme

  1. First, I think you would have to match the camera angle.  Assuming that the wall is at a 90 degree angle from the floor and that the base of the object is square (or at least rectangular), you could set up a choreography with a wall, floor and 254mm square object and try to match the angles in the photo.  You might be able to get close that way, then build out your object.

    Hope that helps.

  2. 8 hours ago, robcat2075 said:

    I did a  little experimenting and found that an expression in the form of...

    
    AtFrame(GetFrame(),..|..|Translate.X)

    ... does create a "Missing a Right Parenthesis" error even though they appear to match.

     

    It usually means there is an error somewhere in the expression if it says "Missing a Right Parenthesis".  Something like this works: 

    AtFrame(GetFrame()-30,..|..|..|..|Bone1.Transform.Translate.Z)

    Sometimes adding some extra parentheses will fix a calculation.  It isn't necessary in this case, but it would look like this:

    AtFrame(GetFrame()-30,(..|..|..|..|Bone1.Transform.Translate.Z))

     

    Hope that helps.

     

    Expressions_example_11_21_2019.prj Expressions_example_11_21_2019b.prj

  3. The first bones in each finger rotated wrong on the 'Z' axis and all of the bones in the thumb went screwy.  I deleted the left hand geometry and mirrored the right to the left, then I deleted the left arm bones and mirrored the right so that everything was mirrored, then I mirrored the right Pose and manually corrected the errors.  I'm not sure what caused it though.

    Hope that helps.

    Loyd_031dx hand mirrorTests_update.prj

  4. Here are three renders to compare.  I included the original OpenEXR in the zip (16bit 1.0 gamma), which I then used Black Magic Fusion to convert to 8bit 2.2 gamma (PNG), a render straight to 8bit 2.2 gamma (PNG) and an 8bit render straight to 1.0 gamma (PNG).  The render straight to 8bit 2.2 gamma does match pretty closely the 8bit image converted from a 1.0 gamma OpenEXR, but the 8bit image rendered straight to 1.0 gamma does not.  This is because the 8bit image is being "corrected" as if it were a 2.2 gamma image by your computer/monitor.  The two other PNG's are also being "corrected", but they have the expected gamma curve of an 8bit image while the 1.0 gamma PNG does not.

     

    Hope that helps.

    1_0_gamma_EXR_converted_to_2_2_gamma.png

    2_2_gamma_rendered_at_2_2_gamma.png

    2_2_image_rendered_at_1_0_gamma.png

     

    Gamma_images_10_01_2019.zip

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