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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Posts posted by itsjustme

  1. The new decal exporting solves the problem of making decals larger than your screen resolution.  If you made an extremely large decal and then had to screen capture it, it would not be very accurate.

     

  2. Time has gotten away from me...I've got several things in-progress, so I will eventually have a pretty good dump of updates.  The Squetch Rig update is finished, but I want to make the updated installation tutorial before I post it, Bertram has been rigged for quite a while, now I'm working on his texturing...which will probably result in a flattening, decaling and texturing set of tutorials or mini tutorials.  Sam's updates are done, but I decided to leave him with group colors instead of full-blown texturing.  I've also rounded a few script ideas out...hopefully, I'll get some animation done eventually.  Yup, I'm as slow as a glacier.

     

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  3. I guess if you want two identical models to be weighted differently except for places where more than one bone is needed...I've never had that happen, but that doesn't mean it can't happen.  Maybe some pieces of a mechanical device?

  4. I've never used the plugin with that unchecked.  Some tests suggest to me that if you uncheck that box, only the CP's with weighting percentages will be affected on the target model.  Anything weighted 100 percent to one bone wouldn't be changed in that case.  If you check the box, all of the CP's will be assigned even if the are weighted to only one bone.  At least that's what I'm getting.

     

    Hope that helps, Robert.

  5. Quote

    The Bias to Grid-one is a pretty new feature from a feature request I did ;).

    It helps a lot if you are using it for mechanical modelling. It really should help making mechnical models.

     

    That is a great feature!  Thanks for requesting that, Gerald!

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