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Hash, Inc. - Animation:Master

Gamma discussion


itsjustme

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The subject of Desired Gamma came up and I was unable to get my software to cooperate at the time, so, I made an attempt at a video explanation of the little I know that I am posting here along with the Projects used and renders.

One thing I still don't think I got across in the video is that if you are working with 2.2 gamma images, the gamma correction can get re-applied automatically with each iteration causing the image or portion of image (and colors) to lighten.  Anyway, here is the video and Project files.

Hopefully, it is helpful.

 

 

Desired_Gamma_testing.zip

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I did some more digging and found info on Desired Gamma here (a page from Yves' website using the Wayback Machine).  The paragraphs that apply are these:

 

Quote

I don't know about all the 3D CG applications but I will take Animation:Master as an example. In the "Tools" menu, "Options", "Rendering" tab, there are two settings for adjusting the gamma of the "Preview renders": "Desired Gamma" and "Current Gamma".

The "Current Gamma" setting can be set with the help of the embedded gamma chart. The display monitor should arleady be set with a gamma 2.2 but the provided gamma chart will allow adjusting the preview renders to work correctly with whatever prefered gamma setting.

The "Desired Gamma" should be set to whatever gamma correction that is planned to be applied as a post processing on the rendered output files. In the context of the tone correction tutorial, this should be set to "2.2".

The default values for those settings are Desired Gamma: 1.0 and Current Gamma: 2.2. This setting will actually apply no gamma correction at all to the preview renders no matter how your workstation gamma is actually set. In the context of the current Tone Correction tutorial, those settings should be set to 2.2 in both cases.

 

This would mean that the "Current Gamma" should be set to the gamma of your monitor (which should be 2.2 for everyone).  Then, the "Desired Gamma"  is set to the gamma correction planned...which, if rendering to a 1.0 gamma OpenEXR, needs to be 1/2.2 according to this illustration (found on this page):

gamma.svg

 

Reading Yves' description, I would assume this correction for a 1.0 gamma would be applied when "Desired Gamma" is set to 1.0, but that doesn't work for me...I get a white screen.  It does appear to work if I set the "Desired Gamma" to 3.4.  I've been using 3.3, but if it's supposed to work at 1.0 there would be a difference of 1.2 and that would be 3.4 (going in the opposite direction).  So, I'm thinking that "Desired Gamma" may be working, but in the opposite direction as intended?  Well, as long as it works.

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  • Hash Fellow

The disconnect between the explanations and my practical results has always confused me.

FYI,  when I use the "Current Gamma" tool in the Render Options I find that my Cintiq is about 1.8 while my rather bargain LCD monitor is more like 2.2

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If "Current Gamma" is about making the preview renders appear in a certain way then i should at least be seeing a wildly different on screen appearance between the highest and lowest possible settings for "Current Gamma."

I can't see any difference in the appearance of the gray scale produced by a 100% "soft" kleig light at either end of the settings.

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  • Hash Fellow

Doing the "Custom" and "1" gets me some change but now everything is either very very dark or totally black.

Even if i go back to "none" I can't get back well-balanced range of light to dark I had before.

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