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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Posts posted by itsjustme

  1. It's been a long time since my last post here, but I hope to have more things soon-ish.  I've been updating the Squetch Rig, Squetchy Sam and rigging Bertram.  I'm also planning to rig Donna and make an installation tutorial for the updated rig.  While I was updating Sam's rig, I decided to tweak his looks a little and it gave me an image I can post.  I'm still debating putting a head of hair on him.

     

     

    Sam_10_07_2020.png

    • Like 2
  2. 4 hours ago, Goss said:

     The decals on the left model are TGA files. I have no way of saving to that format anymore. Suggestions?

    enterprises.jpg

     

    GIMP and Krita can save images as TGA's (both are free).

     

     

  3. Also from the same article:

    Quote

    However, Maya’s scene graph can’t be used to create an ephemeral rig. To make this prototype possible, I had to write my own rigging system that sits on top of Maya, and interacts with the scene though node callbacks. This allows me to use ephemeral interaction for the main controls, and Maya’s scene graph for secondary controls and deformation.

     

    It looks very cool...and appears to have been quite an undertaking.

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