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Hash, Inc. - Animation:Master

nixie

*A:M User*
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Posts posted by nixie

  1. Mr J, His armpit or his back muscle? Il have a look at that for you! Here is the almost finished Gobelah, heavily lit up. Still to do - Tweaking (will take forever) colour, bump, specular, displacement, transparency maps and a little bit of hair!

     

    Then with the rigging...

     

    Regards - Nixie

    post-7-1122160724.jpg

  2. what i'd do is a combination of bump maps for raised dirt and dents/scratches. A specular map so that the clean bits are shiny and dirty bits dull. a colour map that has the colour of dirt and metal etc. Importantly - make sure everything matches and it should be good. probably sounds easier than it is! Im gonna have a play with the UV editor very soon!

     

    Regards - Nixie

  3. Ok, I dont mind too much about having both versions, I just thought Id ask to see; I think il buy the PC version as its been here longer, I was hoping to use the mac (powerbook) just for Animating anyway so thats no bother - im modeling on my PC mostly. Thankyou, I think Il go buy them now, possibly along with weightmover and the new raf animating with tsm2 CD.

     

    Tar! Regards - Nixie

  4. Hello, Iv played with the animation guy rigged with tsm2 and have decided that it is a definate must buy for me. But Just before, I'd like to know a few things. I use AM on a pc and a mac because its a dual operating system piece of software, Do I get access to both versions of TSM? Does it come with instructions as to how it is used?

     

    Thanks in advance

    Regards - Nixie

  5. finally 256 pass: good ob this was just shaded mode, final would have taken ages!

    but see how smooth it is in comparison.

     

    Sorry dude for hijacking your thread but DOF is so simple yet hard to get started with that I thought it might help a few! Nice job on the balls too!

    post-8-1122033251.jpg

  6. Glad it helped! If I ever get a website il make a illustrated tutorial! but can you see how multipass works in this instance? you can make out (because it's at a high resolution) all the passes you used to produce it, Thats why if you wanted to produce a really smooth DOF at a high resolution youd need alot of passes!

     

    here the same finger rendered in shaded mode only (im not crazy after all) Iv focused very tightly on just the tip of the finger - much like a camera 'Macro lens' would.

     

    9 pass, 36 pass and 256 pass respectively: 9 pass (see banding)

    post-8-1122033097.jpg

  7. Its simple! In the CHO click on the camera (either the camera itself or the link in the PWS) Now go trough the property settings to render settings - look for DOF turn it on and you can now change depth of field. It consists of three numbers in the properties box and is displayed on the camera framing lines. To change it just cycle up or down the focus distance amount to move the main focus. Now change the far focus and near focus amounts to how you want them. anything within the three squares now part of the camera will be in focus (more or less) anything outside of them will be blurred. The further away from these three boxes an object is, the more blurred it will be. The more blurred an object is, the more passes you will need to use to get a nice smooth image. make sure MULTIPASS is ON and what iv been doing is write these settings down before final render; for some reason I cant get the render to automaticaly pick up the camera settings so I manually input the same focal distances into the advanced render settings. again - Make sure DOF is set to on and the right amounts.

     

    There, that should cover it more or less! so hurry, I need a new wallpaper!

     

    Regards - Nixie

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