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Hash, Inc. - Animation:Master

nixie

*A:M User*
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Posts posted by nixie

  1. The number one rebelious Mennonite speaks words of wisdom!

     

    She looks like a C-D cup but that jiggle looks to be that of an A - B cup!

     

    Nice dress too, could you get sequins on there? repeated specular map? Really short fat hairs with capped ends? i dunno, but it needs sequins!

     

    Laters - Nixie

  2. Personally, I think the wood texture is just too busy! If It were me, Id think about trying a different surface or if not at least a simpler wood texture. If you look at Fabrices, its very simple and just enhances his models. Other than that its very nice and the composition is fine.

     

    Nixie

  3. lol, cheers, how many fantasy creatures has your dog run into in the past then?!

     

    Your suggestions were duly noted and most applied, the toes I forgot about so thanks for reminding me, the hands are now alightly larger and tweaked, the belly is a little bigger but not alot, I need him to be quite athletic in my Short Anim - he lives in the woods after all.

     

    Eyelids and body parts? i'm not quite sure what you mean here but feel free to explain, I want to finish off all modeling tweaks before i go into final rigging.

     

    Oh, Gaz - I was too late for that copy of 3D world :(

     

    Regards - Nixie

  4. Global illumination is radiosity? I don't think you want that, the way to fake GI is with John Hendersons Skycast ( http://www.artboxanimation.com/ ) But here the soulcage guys use yves skyrigs which do a similar thing. Your trying to get a flat shaded pass yes? i tried just now - click the model in pws - in properties go to options and choose flat shaded. youd have to do this for every model in a scene unless you can change a choriographys properties?

     

    Is that right?

  5. Zelda ~ Awesome game! I think I see what you mean, I plan on adding more wrinkles and il add more to his colourmap and try using diffuse and specular maps too. I was trying to use a transparency map for the tips of his digits and his ears, I want light to show through them. I tried but it doesnt look right, I want translucency not transparency but I made his ear groups translucent but no light shon through...

     

    Any suggestions?

     

    Nixie

  6. Dude! That stingray pic was the only one I could find! jeez! The way you have set up this shot explains to me why it looks like a scale model - the background is a plane with the equivilent of a tank of water in front of it, the camera, because of the tight focus, looks to be using a macro lens or something similar.

     

    It looks good, I like it. Was never much of a fan of thunderbirds stingray etc!

     

    Nixie

  7. Stingray was (like thunderbirds, captain scarlot) a brittish TV show by Gerry Anderson. Shot in 'super Marrionation' !! basicly string puppets; im sure youv experienced it in some way. I just thought the image you posted looked in a way like the vehicle shots seen in programs like that!

     

    Cant wait to see the underwater shots now!

     

    Nixie

    post-7-1124207037.jpg

  8. Cheers M8! Abut the skin colour Iknow what you mean, Im still not happy with it 100% Just to describe how I want him to be percieved by those who see the finished short: On one side I want people to think he's ugly, sinster, thieving But Then see that he is actually misunderstood (in a way!) So I was kind of going the route of a deformed human, an outcast that lives in the woods. But I will darken bits on the maps eventually.

     

    Here he is looking more sinister, And yeah Iv got smartskinning to learn!

     

    Thanks Gaz

     

    Nixie

    post-7-1124188633.jpg

  9. Ben - Im guessing its due to the lighting but please describe in more detail so i can fix if neccesary.

     

    Ken - Thanks man, Yeah the creasing is due to me being not quite so hot on rigging as of yet, Il get there though in the next few days i expect. And wow, yes well over one and a half thousand downloads!

     

    Regards - Nixie

  10. Shes a Honey!

     

    Nice modeling though and er - nice secondary action...

     

    Skin shader is good, try it! I too would like to se her perform.

     

    - Nixie

  11. TSM rigged Goblin, Used weightmover but haent got it quite right yet, control points are assigned to wrong bones, but I'm slowly learning.

     

    I borrowed a cornell box and radiosity setup from Fabrice's keychain project: http://www.hash.com/forums/index.php?showtopic=16539

     

    ...and rendered The gobelah in it! I love AM! took 9 hrs to render though, Il try cheating a similar look next using skycast ora skylight rig.

     

    Thanks for viewing- Nixie

    post-7-1124061770.jpg

  12. Overall very nice animation.

     

    just two things my eyes notice - her run cycle: lifting leg seems to snap upwards too quickly. the landing could be a bit quicker just to keep it looking fluid.

     

    Thats it! the leap doesnt need a flip IMO, The jump to reach the pole is beautifully done and so is the spin!

     

    Multipass motionblur is alot better, but to be honest the A-buffer still works for simple stuff Iv only had problems with it when used with camera moves.

     

    Nice work though - Nixie

  13. Perhaps if people from diferent countries submitted buildings styled as such, we could have a street for each country or style? this way we'd get allot of variety whilst keeping a 'real' building look. China town, little england, Usa town etc?

     

    Its an idea, good luck with the stadium!

     

    - Nixie

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