Waiting for a new PC to arrive for new AM rig and I got to tinkering trying to get AM to run on the Mac I have now, first tried Parallels which worked craptacular, then tried through wine, after reading on how to set it up and going through the process a few times, finally figured out how it all works. So, AM actually works fast and smooth without emulation penalty through WINE, BUT the graphics driver support is not working, I think WINE is using a translation thing and passes graphics instructions though the host platform which translates it to the GPU, when I looked into the Open GL settings it look like it is using the stock minimum drivers /extensions and obviously Apple Has their own extensions . . . which you can see when you click the show all extensions from opengl options . . . when you quit the app, for a brief second the Apple GL Drivers kick in and the rendering works or redraws in AM as it closes . . . soooooo clooossseeee !!!! Does anyone know if Open GL engine drivers read from the system by AM ? Im thinking if there is someway to convert / translate the Apple native GL Drivers, then AM through WINE would work at almost native speed perfectly, and yes I tried to install regular AMD Drivers onto the WiNE Wrapper but it wont detect the GPU, which points to communication between WINE and Mac OS through to GPU hardware and translation layers . . . just thought Id share some tinkering, if it worked Mac users could have a viable option to work with AM on new OS and hardware