sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 10/19/2022 in all areas

  1. My new computer (thanks, Steve Shelton!) has an Intel Core i7-12700K with 12 cores, with a base frequency of 3.6 GHz and "boost" up to 5 GHz. Eight of the 12 cores are high-power "performance" cores and four are low-power "efficiency"cores. The performance cores can be Hyperthreaded to behave as two cores for up to 20 total cores. I've been giving it a workout with NetRender and testing to see how much extra work gets done with each additional core. This chart shows the relative thoughput of completed frames as the number of cores allotted to the render increases. The productivity of one core alone is treated as a baseline of 1.00, so we can look at this chart to see that with six cores working we will get 5.82 times as many frames completed per unit of time as with one core. I'll discuss this chart more in further posts
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  2. There is an option called "Polymode" in the settings at the "OpenGL3" tab, which will show you the polygonal structure in realtime, but it is not shaded. Anyway, you might want to put in a new light into the model you are using this with and then you should be able to see what is happening pretty easily. Best regards *Fuchur*
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