sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 02/25/2021 in all areas

  1. That's an impressive improvement from what I guess is something like a Photoshop "curves" adjustment? Looking forward, for everyone doing mission-critical rendering, I'll note that rendering to OpenEXR will allow careful level adjustments in post, and rendering to OpenEXR with "buffers" will allow adjustments of individual light/shadow intensities and color and even surface qualities like specularity and reflection... all without re-rendering.
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  2. I'll note that when he speaks of "cosmetic" bones, maybe they say that at Pixar where he was working but in the A:M world we have almost always called them "fan" bones. A simple example of smartskin? There are none! That is because simple situations are usually well-handled by the fan ("Cosmetic") bone he shows you how to make. Smartskin is for when the intermediate motion you need is not a simple percentage relationship between two bones. A brief example I can think of is when you want a bicep to bulge when the forearm curls. In a model, the CPs of the bicep would be attached to the blue bone, but Smartskin lets you relate the bulging of the bicep to the motion of the green bone
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  3. Hi Teo! At 8:57 I see him moving a bone, not duplicating a bone. Did you mean some other time? You can duplicate a bone in the heirarchy by CTRL-dragging it onto the "Bones" folder or to any other bone that is not its child. The cursor wlll show a + sign when you are hovering over a valid target. Note that this duplicates the bone and all its children. If you didn't want the children duplicated also, you will need to delete them manually.
    1 point
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