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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 07/11/2020 in all areas

  1. Hi Guys, Been experimenting with rendering some gem and glass like objects in A:M and decided to try my hand at rendering some quartz crystals. Have a few more things I'd like to add and experiment with in the scene so figure I'll keep adding here as a WIP when I get around to it. ( have to get back to my Snoopy post as well ) A few post tweaks were added in Photoshop like exposure and blurring.
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  2. Hi, Olivier! A:M is much faster today, largely because we have faster CPUs and more available RAM and A:M has been optimized in recent versions to take advantage of the advances in these. The benchmark scene that took 20 minutes to render on the computer I had in 2009 takes only 2 minutes on the computer I have now, which is still about four years old. Also, NetRender is now included in A:M so you can take advantage of multiple cores on one computer or across your home network when you are rendering more than one frame. A:M does not devote more than one core to a single frame nor does it use GPU-computation. Not yet anyway. A:M will be slower at rendering than some other programs. That is not a deal-breaker for me because A:M is better for me at modeling and animating. Do i want to give up the better modeling and animating environment i get with A:M just to have faster rendering? No! (en français!) Rendering is something the computer can do while I'm doing something else. Modeling and animating is something I have to do at the computer no matter what program I use so it is better to use the program that is better at that. That is why i use A:M. If you have more questions, do ask!
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