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  1. Yesterday
  2. robcat2075

    "Live Answer Time" Saturdays Noon CDT

    Great to meet Charles (chazcron) today at Live Answer Time! I'm glad we got your A:M running and it was cool to see your car models! Don't forget the contest!
  3. Jason Simonds

    I currently need Activation support

    I got all of the support emails out this week. Please PM me here your activation code or order number and I will send you the file it should have written
  4. robcat2075

    Black Bead Eyes ... with "eyelids"

    I'm not clear on what the eyelids are now. Are they the edge of a half sphere? Is the final render flat-shaded or 3D shaded?
  5. largento

    Black Bead Eyes ... with "eyelids"

    Using decals is an option I've considered before. It would be a kind of non-intuitive setup, but you've got 200 decals/frames available to set up on a slider. Grouping them would help. With time, you'd eventually memorize where they are.. Obviously, you probably wouldn't use 200. And using a very small amount might give it a stop motion/nervous effect. As if his eyes dart from side to side and his blinks are fast. But inbetweens could be added, too. I used to have a plug-in for Flash that was designed for this kind of setup. I suppose, that if you did know how to write expressions, you could create some sort of interface that would go to the correct frame and work like having eye bones. I assume it's the way they do the facial features on this "Bubble Guppies," which looks quite appealing.
  6. Simon Edmondson

    All in the Mix

    Robert, Dan Thanks for your replies and feedback, much appreciated. I've attached a few screen shots to show the setup for this sequence. As you can see the camera is the only thing between the light and the objects and there are no keyframes set at that point, The animation in this sequence is all done with one action file. Its a bit of a mystery as to what the cause is.The really annoying thing is that the 'fault' is intermittent. Sometimes it happens, other times not. For now, I've decided to live with it and get on with the drawing part or I'll just end up chasing myself around, rather than get on with it. Thank you for your help. regards simon
  7. Jason Simonds

    Tonight Tonight Tonight!!

    I'm getting somewhere on the store http://store.hash.com/ Old Passwords are not working yet, but I'm getting there!
  8. I'm working on rigging a character right now that has black bead eyes (like the Peanuts characters) that can track slightly around his face to give him the illusion of looking around. I'd like to add a bit of expressiveness to his eyes by adding equally simplified eyelids that would render as a flat line or an arc. To do this, I created flattened spheres and pose sliders to control their up/down and arc properties. I was just about to start with poses that would conceal the eyes as the lids close but stopped when I realized I was about to have a huge problem with this approach: if the eyes are looking anywhere but straight ahead, I had no strategy for making sure they stayed matched up with my eyelid positions, which are parented to the head. I'm curious if anybody has suggestions for rigging a head with black bead eyes so that the eyes interact correctly with visible eyelids. The combination of eye movement and blink percentages is giving me an interesting puzzle. Some possible directions I've considered are boolean cutters, decals, "maybe expressions...something-something?", and giving up and just animating the eyes frame by frame (eek!). To maintain the look of this character, I'd like to avoid actually having eyelids protruding from his face to cover over and mask his eyes. Any suggestions or lessons from experience are much appreciated! Chris
  9. SplineSoup

    Pose Slider Glitch in v19f?

    I'm a little late to the game on this one, but I did discover a relatively simple work-around in version 19.0f on my Mac when I discovered that newly-created pose sliders did not display the indicator bar. I'm posting my solution here because I know how much of a show stopper this issue can be for the affected users if they are trying to create a model. The problem occurs when the pose slider is left with the default "-not set-" state in the PWS. To resolve the issue, you need to open the disclosure triangle for your model in the PWS and open User Properties. If any pose shows up as -not set- you'll need to add a default percentage value for the slider. Once that's taken care of, your pose sliders should work again with a visible indicator that you can click and drag about like normal. Hope this helps anyone stuck at a pose slider dead end in version 19.0f. Best, Chris
  10. robcat2075

    Tonight Tonight Tonight!!

    Thanks for working on it, Jason!
  11. Jason Simonds

    Tonight Tonight Tonight!!

    The goals for tonight Try and finish the A:M Stills import Get the store move ready for 'beta' testing(we need to test if passwords are kept) Move the Main Page data base to the new server get A:M Films moved to the new server and get a plan to update Some stuff I can not think of now, but I'm sure it will come up.
  12. robcat2075

    "Live Answer Time" Saturdays Noon CDT

    Heigh Ho, Heigh Ho, It's Off to Live Answer Time We Go, at Noon CDT on October 20 2018 October 20 is the 117th birthday of the essential Disney composer, Frank Churchill
  13. Last week
  14. I received an activation code but got a message: Error writing license file /Application/Animation Master 19.0/master0.lic I am on an iMac running Mojave. Can someone help? I also did not hear back from my support email (or fax)
  15. Wildsided

    Column-ing

    Stonemasons all sitting together in a pub and some loudmouth know-it-all at the bar shouts "Fluting on the pillars can only be straight," Stonemasons: Hold my beer
  16. robcat2075

    Column-ing

    Seen while researching Fluting. This was probably a better idea on papyrus than in practice. Or maybe they're just screwing with you here...
  17. Rodney

    Column-ing

    Of course there is a point at which using Boolean cutters might be less of a cheat. For instance, if we need to easily change the texture inside the cut out space. This is not what is needed in your case. Your approach looks perfect!
  18. largento

    Column-ing

    Dan, I actually tried it with five-patchers, but I was seeing flickering and you don't want that happening when you're rendering. It was a case of having to try different things and then when something worked, doing it over and over again for all the incidents. Rodney, I want to say that I did do a boolean for the column fluting one time back in the day. I'll confess that I viewed that as faking it. Likewise, I think using decals could have worked, too. There was some satisfaction in knowing that I didn't have to go those routes.
  19. Rodney

    Column-ing

    You all are dedicated modelers. I am reminded of why 'faking it' can be difficult. I thought I'd throw together a column with Boolean Cutters and there were a few issues with rendering... Some of this is because I was lazy and didn't close off the ends of the cyclinder shapes used to cut the gauges our of the columns. Some of this is beacause I was lazy and applied all three textures to the column planning to disappear the textures I didn't want in the Column's choreography settings.. Here's the render in question.
  20. Wildsided

    Column-ing

    I had to do something similar for the trim around the base of my train carriage (That you'll probably not even be able to see in the final image, but ya know, I'd know I hadn't done it if I hadn't done it 😏) My solution ended up using 5 point patches because I thought it would crease otherwise. But your solution seems to work perfectly well.
  21. largento

    Column-ing

    Modeled a column for my Guardian set and got to the difficult part of having the rounded divets on the ends of the fluting. I could have just faked it, but I went ahead and worked it out. This might not be the best solution, but this worked for me.
  22. fae_alba

    Damn 5 point patches!

    thanks all for the insights. Finally got all of the 5 pointers closed, I decided not to cheat and use the samples you all attached because I felt it better to slog through this as a learning moment. The 3d printer is busily printing as I type and has about another 5 hours to go.
  23. Alesia Jaques

    Can I still use 2002 version?

    Without downgrading to the old version, it wouldn't be possible to run a version back from 2002. The newer version rejects to get downgraded to old version.
  24. Rodney

    Damn 5 point patches!

    Internal patches are causing you pain. In preventing us from modeling with internal patches A:M is saying... "I really can't put a 5 point patch here... that wouldn't be wise." Removing the internal patches immediately adjacent the 5 point patch potential areas allowed me to assign the areas as 5 point patches with one exception. That except appeared to be a potential 5 pointer adjacent another 5 point patch that itself had an internal patch on one side. Removing that spline (thereby removing the internal patches on that side allowed that 5 pointer to be restored as well as the first one that didn't want to work. There are still a lot of internal patches in this model but at least they aren't problematically preventing 5 pointers. (See attached) eyelids_V3a.mdl
  25. robcat2075

    Damn 5 point patches!

    In general this problem appears to happen when a corner of the would-be 5-point patch has, not two splines going through it but, three or more splines that either pass through the CP or end there without continuing through. The result is that A:M seems to count more than one CP there, which causes you to have more than five selected even though it appears to be five.
  26. serg2

    Damn 5 point patches!

    eyelids_V5.mdl I removed all unnecessary
  27. Wildsided

    Damn 5 point patches!

    I think it was to do with internal spines confusing the 5 point patch maker. Also a couple of the spines weren't registering as connected (where you have to press 'k' top separate them instead of just hitting delete). So I deleted/reconnected them and that let me close them up. eyelids_V3 5 pointer closed.mdl Hope that helps, Paul
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