Game Development
Discusion area for game development related to Animation:Master
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To be able to distribute on different mobile platforms what you are doing with A:M and game development you need a Java based game-engine. I have Googled on the subject and found something. Hopefully someone else have a little more to contribute with! OctLight - Java Game Engine https://jge.dev.java.net/ I could not get the demo - NWN model animation demo - to function! Can you? The Lightweight Java Game Library (LWJGL) http://www.lwjgl.org/ Something? Open Mind! http://sourceforge.net/projects/open-mind/ http://sourceforge.net/forum/forum.php?forum_id=414332 There are 3D java games for the Sony-Ericsson K700: http://www.esato.c…
Last reply by thingGO, -
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Here is a real-time strategy game unit. This is a fancy way of saying "This model is best viewed from afar.." Feel free to use it in your projects. It is not much when weighed against what I have received from this generous community, but at least it is a start. I hope to offer more once I have reached a stage of completion with my current project. Believe it or not, building an online game is allot of work. Scout Ship
Last reply by RViewer, -
A:M to FBX
by dingo- 0 replies
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Already discussed in a thread in the Reusable motion area, thus closing. Sorry. http://www.hash.com/forums/index.php?act=S...=30#entry121152
Last reply by dingo, -
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Visit http://irrlicht.sourceforge.net/index.html It is impressively uncomplicated, and feature rich. Not a game suite since it doesn't have sound, etc, but i think it can be used to solve almost all graphic needs. I'm sticking with gamestudio because i dont have much time to code but i think it's worth a very good look! Emilio
Last reply by Emilio Le Roux, -
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This was started on another thread, but the posts were getting a little off-topic, so I decided to start a new thread. Some hints on working with A:M and 3DGS were post before on this thread. I just wanted to share some more information on this: 1) The MED (model editor) has a simple but nice SKIN editor/painting utility. It is not any automatic UV unwrapper, but it remembers the old LithUnwrap functionallity. 2) Because of this skin editor, I found out that you should NOT check the "Shift Y to 1" option. UV coords exported from AM with this option will be located OUTSIDE the image. Since skins repeat, the model will look good, but it will be ha…
Last reply by Emilio Le Roux, -
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Here's the direct link: http://www.igda.org/casual/IGDA_CasualGame...epaper_2005.pdf Very good read.
Last reply by dingo, -
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ho folks, i've been approached by a trade show to provide a virtual performer that -- with the help of an off-stage voice talent and a 'puppeteer' -- will interact with a live audience. using an animation master character as a starting point, is there a workflow solution that doesn't require me to be a programmer? thanks! -jon
Last reply by jon, -
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This is luck, big time. For the first time in my life I come across a racing sim that gets me to driving after just three setup screens. Should I even mention that usually to get to actually driving I have to endure much more than that? I am happy, hurrah. Now, what century is this? Whos making these games? I'd be glad to be getting from startup to gameplay in just one screen when I'm old. Meaning the splash screen. Without touching anything else.
Last reply by frankieman, -
wait HA:MR.. Anything doing it?
Last reply by another, -
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I am looking to not reinvent something that already exists. If anyone has any c# code that reads and stores the data from an obj file (ready for drawing) I would appreciate it. I do have the glm.c file and my own obj importer/exporter, but was hoping to save a couple hours... Let me know... Arthur
Last reply by walasek, -
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I want to use the generic color of a group with a see through bump map that is with the color, all of this is fine is regular AM, but with the AMTEX pluggin from Obsidian Games, I want this to render in direct X format. The problem is this, so far I cannot overlap textures in the X files, it is either a color or a bit map texture. Is there a feature that allows bump maps that can also retain a texture? I know this may not be the proper place to post this question, however I could not find a forum for Amtex users by Obsidian, so I went to the next best place, hoping other users of AM know how to do this trick.
Last reply by kkwaters, -
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We use 3d studio Max to create our models (it's still a better polymodellingprogram then AM). We use a custom exporter to export the model with textures and uv's and import it back into AM. The rigging, skinning and animating is done in animation master. However the decals are not showing in AM. Everything is in the file, I can see the images, decals and stamps in the projectwindow but not in the viewport. When rendering the decals aren't showing either. Funny thing is if we export/import it to our game-engine everything works fine, all the textures are at the right positions and so on. When opening (edit) a stamp in AM I see that the uv's aren't correct: …
Last reply by NOVA, -
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http://msdn.microsoft.com/directx/XNA/default.aspx For all you game guys out there, just thought I would post this.
Last reply by Chad_Hunt, -
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I am trying to get in touch with Obsidian Games, author/publisher of AMtex DirectX export module for A:M. My problem is commercial-critical. If anyone from Obsidian is monitoring these forums, please contact me ASAP. Bill
Last reply by wwoelbel, -
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Does anyone know the proper bone and node implementation for modleing a flying vehicle in AM for use with the Obsidian game .DTS convertor for The Torque Game Engine. Thank you for any info.
Last reply by FOKASK, -
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Is there any AM user that is, also; interested in game design and development using the Torque Game Engine. I would like to work with someone in this area of game design using AM and TGE.
Last reply by FOKASK,