Game Development
Discusion area for game development related to Animation:Master
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166 topics in this forum
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This is a much needed topic here I think. I have found a couple of great sites and they get lost in the shuffle. So here is a new one. World Creator I have only briefly read through some of the features of this software. It is basically a tile creator. It is also freeware (there is a more powerful version available for purchase). I think that it might be a useful tool for learning how to create tiles and this knowledge could probably translate to A:M. Just a thought. Wade
Last reply by Sacman, -
- 4 replies
- 498 views
Kay here's the low down, I'm creating a game and I am inviting others(you people) to help with it. The game theme is fantasy; dragons, demons, imps, dungeons, golems, elves etc... The battle system if I can get a good enough programmer will be in real time and possibly 3D. For now though it will be a sprite based game. It will be first person, will be dialogue trees and fighting. I am going to go with heavy storyline backed up by good graphics. The sprites are of course going to be made using A:M, I am currently looking for programmers and of course animators/ modelers. I also looking for people who can do 2D art. I'm sorry to say the…
Last reply by Feline Witch, -
- 1 follower
- 28 replies
- 902 views
I have been working on the design for my game, which was originally going to be an RPG. While doing some reading about RPGs and the different approaches of games like Diablo and Balder's Gate, I read that a huge percentage of players never finish some games. Diablo is a much more simple game than Balder's gate, and simpler than it's sequel. And people play it all the way through, sometime several times. In some ways it reminds me of the early arcade games, addictive but not so complicated, fun. There are a number of things about the modern RPG that I don't much care for...I start playing them, get bored, and never go back to them.... I don't like all the frigging shop…
Last reply by Feline Witch, -
- 1 reply
- 361 views
Animation master looks great, but tell me, is it a good idea to create things like game characters and stuff with it? You see, I wanted to use Cinema4D at first, then I saw the complete and utter lack of exporfers and I thought no thanks! So where are some good exporters for AM? Thankyou!
Last reply by itsjustme, -
- 1 follower
- 42 replies
- 999 views
I'm working on making a Diablo/BaldersGate type RPG using Multimedia Fusion and A:M. This is just a test level with a sample character moving around the game map. The map is borrowed from "Planescape:Torment", just to try out my ideas for collisions, movement, and having objects eclipse the avatars as they move behind them (trees,rooftops,etc.). It you would try running the .exe and let me know if it works OK. right now movement is all I'm testing. There should be a sound effect accompanying the movement, and the mouse pointer should be replaced with a sword icon. the playfield should scroll behind the character. To end the application click the "X" in the upper right…
Last reply by gschumsky, -
- 0 replies
- 322 views
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Last reply by Marrie, -
- 3 replies
- 424 views
Ok...so I swiped a copy of Visual C++ 6.0 from work and am slowly slogging my way through a couple of PDF tuts that I downloaded. Very confusing. In the meantime I have been reading the books that I mentioned in other posts as well as some other gome dev books that I downloaded. So I downloaded MySql which is a free database utility. I am fluent with Microsoft Access so I have quickly picked up on the whys and wherefores of Mysql. This is great so the next step in one of the tuts is to download a Win32 'plugin' for mysql. I do this and in the process read where it is not supported by Visual C++ version 6 because version 6 apparently sucks. But if I want I can downlo…
Last reply by zandoriastudios, -
- 4 replies
- 423 views
Anyone going to GDC this year? I'll be there Wed - Fri.
Last reply by gschumsky, -
- 3 replies
- 415 views
I WANT to get into gaming, but it seems it is just ANOTHER discipline I would need to throw on to the pile, along with: -Traditional art -Photoshop and image editing -2D character animation -After Effects and video -3D graphics and character animation, A:M, Maya... -Html, Flash and Flash animation -DVD and authoring I'm getting a bit scattered. I DO have an excellent idea for a game though, and perhaps I could 'hook-up' and get some programmers interested in collaboration. Is there any 'gamers' forums where you can 'hook-up' or share ideas...?
Last reply by Morgan, -
- 5 replies
- 491 views
I'm the author of a perl SDK. The next step in its evolution is output to game data. I have long ago taken the view that the geometry is the central database of large virtual environments. After basic rendering the main task is for direct connection from a high level description of an environment within a geometry tool. Ours is Animation Master. A problem has arisen within the online communitites that they lack this geometry tool, usually called middleware. They can code the fastest texture and triangle strips procedures yet they cannot demostrate nor scale their basic code. Anyway my anticipated route to the PS2 engine is to directly …
Last reply by dingo, -
- 12 replies
- 676 views
hello, does anyone know of any 'shared world' systems that are animation: master friendly? i'm thinking of something more along the lines of evercrack or there, as opposed to merely a networked fps. thanks! -jon
Last reply by DrRIEGER, -
- 2 replies
- 544 views
Hi Guys! Please write me: - How can I use my models in a game? - What kind of 3D game maker applications can you offer me,what can apply my models in the game ? ( I'm interesting in 3D fantasy strategy and 3D Army games, for example: Heroes IV, Commandos, Call of Duty) I'm waiting the answers! Thanks! Cheers... Sharky!
Last reply by Sharky, -
- 2 replies
- 408 views
Just wondering if anyone uses or see's value in Macromedia Flash as a game authoring engine. I realise you could never do realtime 3D but for sprite based it may have some possibilities. Anyone ?
Last reply by amarillospider, -
- 5 replies
- 542 views
I'm working on a 'new' 3d engine using Animation master as a base, and I'm trying to figure out how to do a few things. 1. I'm playing around with using the choeographer as a level editor. Actually this looks like it's going to work pretty good already. The .cho file has a lot of stuff in it, but for just doing level design I think I figured out what I need. I already have code here to draw the .ply files, but my next project is to try to integrate world editing into animation master also. 2. It would be super-handy if I could attach different notes to each of the models in a choeography. Then I could specify commands or options for each character I'm p…
Last reply by starwarsguy, -
- 10 replies
- 718 views
Just wondering if anyone else has used AM to model low-poly in game models. Here are some that I've done. http://www.murc13.homestead.com/files/dragon.jpg http://www.murc13.homestead.com/files/car.jpg http://mvandeweghe.ath.cx/semi2.jpg http://mvandeweghe.ath.cx/semi3.jpg (Linked because of image size) Post your own!
Last reply by john2004, -
- 2 replies
- 624 views
I have coded a couple mouth opengl at visual c++. And it has been fun. I have done simple terrain and I want try to put my A:M models to opengl world. So this is a way how I have figured it out. In visual c++ I make code who reads .mdl part and MESH section. and built the model at points from Mesh section. [MESH] Version=2 Splines=37 CPs=8 1342177289 0 10 0.0165369 24.8053 0 0 0 1.10899 0 0 1.10899 1342177289 0 11 0.0116933 24.8053 0.0116933 0 0 1.10899 0 0 1.10899 1342177289 0 12 0 24.8053 0.0165369 0 0 1.10899 0 0 1.10899 1342177289 0 13 -0.0116933 24.8053 0.0116933 is this good way or am I totally lost
Last reply by pdaley,