Tinkering Gnome's Workshop
1,279 topics in this forum
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- 11 replies
- 928 views
tried to get sphere to roll down ramp newtintest17c.mov newtonfalltest.zip project file
Last reply by Rodney, -
- 0 replies
- 322 views
made simple tree path the socket bulb and cord shapes and used sweeper to duplicate socket and bulb and then sweep the cord shape over the tree path then grabbed the 3 swept objects and put them into a another model added color and shag did a quick pose animated and..... if I had time would have animated it to dance with some music but .... sweeptlightedtree.mov sweeptree.zip
Last reply by johnl3d, -
- 1 reply
- 412 views
cheapsanta.mov cheapsanta.zip work has been draining so did this quickly tonight ....have to check something had trouble with eye material not translating to and staying where I wanted it until up set it up in the chor
Last reply by Kamikaze, -
- 1 reply
- 420 views
made simple exploding model and simulated with newton only thingn.mov then added cloth to the model and simulated the cloth thingnc.mov not what I expected but interesting at least I think
Last reply by Kamikaze, -
- 0 replies
- 326 views
ht.mov turkey.zip forgot to but eye decal in zip
Last reply by johnl3d, -
- 2 replies
- 410 views
Just a rough idea drew turkey with spline as a hand trace then duplicate swept sphere on drawing sweptturkey.zip
Last reply by John Bigboote, -
- 1 reply
- 394 views
was checking some fonts I had downloaded and decided to use the font wizard to see how these would work flakes.mov flakes.zip
Last reply by Kamikaze, -
- 4 replies
- 528 views
Any suggestion welcome not sure about face and need to rig robotreview.mov
Last reply by johnl3d, -
- 0 replies
- 300 views
gradient.mov gradient.zip simple animation of the combiner
Last reply by johnl3d, -
- 7 replies
- 601 views
Sorry not sure why the first project was messed up posted new project after a redo rock.mov rock.zip Used gradient material with pose to "dissolve the model" and move emitter Sprite included and just for fun rockreverse.mov
Last reply by johnl3d, -
- 1 reply
- 382 views
simple test trying with darktree simbiot materials meffector.mov
Last reply by robcat2075, -
- 0 replies
- 320 views
hairtest.mov hairtest.zip quick test of color change and other settings of hair over time works in newest release just checked
Last reply by johnl3d, -
- 1 reply
- 344 views
D1trial.mov D1.zip includes darktree material
Last reply by Kamikaze, -
- 2 replies
- 413 views
testing 2 slightly different settings to make breakable boxes breakable.mov breakable.zip
Last reply by johnl3d, -
- 1 reply
- 338 views
baldrp1.mov rough trial of camera hitting wall or maybe door ...newton involved
Last reply by Ilidrake, -
- 5 replies
- 411 views
rtt.mov
Last reply by Rodney, -
- 0 replies
- 358 views
tried a door idea for an idea I have door1test.mov control is by pose slider door1.zip project file door decal ...started playing with PS and got this camera roto not included in zip or door decal but that is post above
Last reply by johnl3d, -
- 4 replies
- 468 views
need to rig now guy.zip
Last reply by johnl3d, -
- 9 replies
- 645 views
quick idea sface.mov sface.zip did slower change with pose sfaceslower.mov
Last reply by Kamikaze, -
- 4 replies
- 673 views
quick idea volface.zip volface.mov
Last reply by Kamikaze, -
- 6 replies
- 488 views
robotghost.mov flyingrobot.zip needs some work rough trial
Last reply by Kamikaze, -
- 5 replies
- 512 views
decalcolorhair.mov decalcolorhair.zip project and decal same decal used also to color model
Last reply by Kamikaze, -
- 0 replies
- 421 views
Dinosaurs.zip found these and this model tyrannosaurus_rex_e_ltr.pdf
Last reply by johnl3d, -
- 7 replies
- 561 views
simple attempt at sprite accumulating snow fall snowfllake.mov snow.zip includes sprite
Last reply by johnl3d, -
- 6 replies
- 701 views
trying to get back into tinkering with models here is non rigged yet dragon QUICKDRAGON.mov dragonish.zip model dinoskin.zip material
Last reply by Rodney, -
work has killed my free time so I am trying to get going so tonight with a quick animation threw this together in about 45mins with render time 32 patch sphere copied and reshaped held together by a handful of bones very basic and rough qdog.mov
Last reply by robcat2075, -
- 2 replies
- 449 views
train.mpg train.zip Ctrl T to start
Last reply by johnl3d, -
- 4 replies
- 527 views
tubular.mov tubular.zip MOT at work stopping creativity but this 15 minute rough exercise escaped MOT = Mandatory OverTime
Last reply by Rodney, -
- 12 replies
- 1.3k views
idea based on Rodney's comment if black hole flow threw this together 1st render magicvase.mov MAGICVASE.zip
Last reply by johnl3d, -
- 6 replies
- 739 views
If there a program or method to extract the voice track or frequencies from say and mp3 or wav file audacity can remove most of voice but cannot fine the reverse ..yes I playing with amplitude again
Last reply by Rodney, -
- 1 reply
- 486 views
what.mov can post the project tomorrow if anyone wants it the model was just a bunch of spheres to get general shape
Last reply by Kamikaze, -
- 0 replies
- 415 views
Hope I got his name correct oldburningplanet.mov oldmateffect.zip
Last reply by johnl3d, -
- 0 replies
- 341 views
did a quick shaded render bolt.mov bolt.zip sprite in zip
Last reply by johnl3d, -
- 1 reply
- 381 views
started with this radar.mov replaced material with render twice got this radar3.mov simbiot material Radar1arm.zip
Last reply by Rodney, -
- 3 replies
- 461 views
gatetest.mov gate.zip
Last reply by johnl3d, -
- 0 replies
- 355 views
booleantest.mov oops have material animated wrong direction ..will fix abooleantest.mov booleancuttertest.zip
Last reply by johnl3d, -
- 0 replies
- 453 views
sprites and animated material and a few constraints ribbon.mov ribbom.zip
Last reply by johnl3d, -
- 4 replies
- 480 views
rodney.mov rodney.zip
Last reply by johnl3d, -
- 0 replies
- 380 views
This is an extreme use will try similar in earlier version mateff.mov mateff.zip
Last reply by johnl3d, -
- 4 replies
- 844 views
glowish.mov left ball glow subsides as right balls glow increases and middle ball uses random expression glowish.zip
Last reply by NancyGormezano, -
- 0 replies
- 452 views
fluidtest.mov fluidtest.zip guessed at setting and color
Last reply by johnl3d, -
- 2 replies
- 533 views
streaktest.mov streaktest.zip had not played with streaks for awhile ...simple test
Last reply by johnl3d, -
- 1 reply
- 415 views
could be interesting but need power blobbietest.mov blobbietest.zip
Last reply by Kamikaze, -
- 4 replies
- 606 views
Initial test cirtest.mov it loops nicely in case you want the other view point cirtest2.mov added another sprite cirtest3.mov if post project if interested with sprites
Last reply by Kamikaze, -
- 0 replies
- 443 views
just rough settings test flicker cause by random roughness setting change airtest.mov air.zip
Last reply by johnl3d, -
- 1 reply
- 397 views
when playing in the new 17 I got this strange resuilts see what happens after 1st frame cone.mov discovered that the gradient combiner edge threshold settings did this so here is rough idea with simpler material..blobbie need longer life ... cone2.mov cone2.zip
Last reply by Kamikaze, -
- 2 replies
- 460 views
working on boiling lava idea just another approach this is rough test of concept newtest.mov newtest.zip
Last reply by johnl3d, -
- 11 replies
- 924 views
Seems someone made some changes to a certain area's picture
Last reply by johnl3d, -
- 2 replies
- 494 views
Sorry about the size musicball.mov musicball.zip project file 2 materials controlled by pose exploding.zip this is action generated based on sound volume
Last reply by johnl3d, -
- 6 replies
- 594 views
30 minute attempt not done reftest.mov
Last reply by johnl3d,