Tinkering Gnome's Workshop
1,255 topics in this forum
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- 6 replies
- 618 views
trying to get back into tinkering with models here is non rigged yet dragon QUICKDRAGON.mov dragonish.zip model dinoskin.zip material
Last reply by Rodney, -
work has killed my free time so I am trying to get going so tonight with a quick animation threw this together in about 45mins with render time 32 patch sphere copied and reshaped held together by a handful of bones very basic and rough qdog.mov
Last reply by robcat2075, -
- 2 replies
- 403 views
train.mpg train.zip Ctrl T to start
Last reply by johnl3d, -
- 4 replies
- 478 views
tubular.mov tubular.zip MOT at work stopping creativity but this 15 minute rough exercise escaped MOT = Mandatory OverTime
Last reply by Rodney, -
- 12 replies
- 1.2k views
idea based on Rodney's comment if black hole flow threw this together 1st render magicvase.mov MAGICVASE.zip
Last reply by johnl3d, -
- 6 replies
- 671 views
If there a program or method to extract the voice track or frequencies from say and mp3 or wav file audacity can remove most of voice but cannot fine the reverse ..yes I playing with amplitude again
Last reply by Rodney, -
- 1 reply
- 451 views
what.mov can post the project tomorrow if anyone wants it the model was just a bunch of spheres to get general shape
Last reply by Kamikaze, -
- 0 replies
- 379 views
Hope I got his name correct oldburningplanet.mov oldmateffect.zip
Last reply by johnl3d, -
- 0 replies
- 313 views
did a quick shaded render bolt.mov bolt.zip sprite in zip
Last reply by johnl3d, -
- 1 reply
- 349 views
started with this radar.mov replaced material with render twice got this radar3.mov simbiot material Radar1arm.zip
Last reply by Rodney, -
- 3 replies
- 411 views
gatetest.mov gate.zip
Last reply by johnl3d, -
- 0 replies
- 324 views
booleantest.mov oops have material animated wrong direction ..will fix abooleantest.mov booleancuttertest.zip
Last reply by johnl3d, -
- 0 replies
- 418 views
sprites and animated material and a few constraints ribbon.mov ribbom.zip
Last reply by johnl3d, -
- 4 replies
- 429 views
rodney.mov rodney.zip
Last reply by johnl3d, -
- 0 replies
- 349 views
This is an extreme use will try similar in earlier version mateff.mov mateff.zip
Last reply by johnl3d, -
- 4 replies
- 775 views
glowish.mov left ball glow subsides as right balls glow increases and middle ball uses random expression glowish.zip
Last reply by NancyGormezano, -
- 0 replies
- 413 views
fluidtest.mov fluidtest.zip guessed at setting and color
Last reply by johnl3d, -
- 2 replies
- 486 views
streaktest.mov streaktest.zip had not played with streaks for awhile ...simple test
Last reply by johnl3d, -
- 1 reply
- 375 views
could be interesting but need power blobbietest.mov blobbietest.zip
Last reply by Kamikaze, -
- 4 replies
- 552 views
Initial test cirtest.mov it loops nicely in case you want the other view point cirtest2.mov added another sprite cirtest3.mov if post project if interested with sprites
Last reply by Kamikaze, -
- 0 replies
- 408 views
just rough settings test flicker cause by random roughness setting change airtest.mov air.zip
Last reply by johnl3d, -
- 1 reply
- 364 views
when playing in the new 17 I got this strange resuilts see what happens after 1st frame cone.mov discovered that the gradient combiner edge threshold settings did this so here is rough idea with simpler material..blobbie need longer life ... cone2.mov cone2.zip
Last reply by Kamikaze, -
- 2 replies
- 420 views
working on boiling lava idea just another approach this is rough test of concept newtest.mov newtest.zip
Last reply by johnl3d, -
- 11 replies
- 816 views
Seems someone made some changes to a certain area's picture
Last reply by johnl3d, -
- 2 replies
- 448 views
Sorry about the size musicball.mov musicball.zip project file 2 materials controlled by pose exploding.zip this is action generated based on sound volume
Last reply by johnl3d, -
- 6 replies
- 530 views
30 minute attempt not done reftest.mov
Last reply by johnl3d, -
- 0 replies
- 341 views
ptest.mov unfortunately basing key strokes on sound volume not real great ptest.zip snd file not included grabbed part of u-tube item
Last reply by johnl3d, -
- 0 replies
- 362 views
volbounce.mov volbounce.zip Dust on small dynamic spheres
Last reply by johnl3d, -
- 3 replies
- 453 views
plighttest.mov
Last reply by johnl3d, -
- 2 replies
- 378 views
from sprites to hair testing some ideas microbe.mov the camera is aimed at model so it is moving around but appears to stand still microbe.zip project file and image
Last reply by Gerry, -
- 3 replies
- 1.5k views
can post project if anyone is interested must confess used some models from data from am stuff
Last reply by johnl3d, -
- 4 replies
- 442 views
spritething.mov spritething.zip
Last reply by johnl3d, -
- 8 replies
- 582 views
smokefog.mov smokefog.zip to speed it up this is shade render version smokefogshadedrender.mov
Last reply by NancyGormezano, -
- 0 replies
- 373 views
was doodling while on phone and thought this might work as to try in AM doodlecat.mov doodle.zip rough rig and action
Last reply by johnl3d, -
- 0 replies
- 338 views
hover.mov hover.zip hover.act action setup to control % pose based on sound volume in this case pose named hover in model named ship
Last reply by johnl3d, -
- 9 replies
- 811 views
char1.mov char1.zip does not include wav file
Last reply by johnl3d, -
- 3 replies
- 803 views
morefun.mov Project: more_fun.zip I edited once in 2007 before saving it forgot to mentioned that
Last reply by itsjustme, -
betatest.zip includes decal beta_test.mov
Last reply by MMZ_TimeLord, -
- 1 reply
- 371 views
bug1test.mov b1.zip
Last reply by mouseman, -
- 0 replies
- 324 views
exptest.mov exptext.zip quick trial of idea after seeing cartoon on the net
Last reply by johnl3d, -
- 2 replies
- 317 views
newtonhelpermisuse.mov newtonhelper.zip When you use the rebuild wizard you get a new model that is made of small models that resemble the original model you rebuild like legos to make a model With Newton helper you can rebuild to get the same effect but can choose the small models Otherwise you will get something like the sample above
Last reply by John Bigboote, -
- 1 reply
- 373 views
idea1a.mov realtime render idea1.mov regular render idea.zip project 3.1.tga hair image
Last reply by robcat2075, -
- 0 replies
- 282 views
disc with material which is set with global axis if attached to from of camera and we get the animation as they both move in global space global.mov global.zip
Last reply by johnl3d, -
- 5 replies
- 400 views
lag1.mov lag.zip neye.tga
Last reply by Gerry, -
- 0 replies
- 287 views
volwatertest.mov volumetricwatertest.zip tries volumetric dust a water needs tweaking .....played with hair and bubble brush in photoshop made simple sprite spritet.mov creature.tga
Last reply by johnl3d, -
- 4 replies
- 581 views
quick trial of volumetric effects for simple clouds steam_cloud.mov steamcloud.zip dust_cloud.mov dustcloud.zip mist_cloud.mov mistcloud.zip
Last reply by Wildsided, -
- 1 reply
- 317 views
error4750.zip
Last reply by robcat2075, -
- 2 replies
- 345 views
ar_1.mov sorry about the size exp1.zip
Last reply by robcat2075, -
- 1 reply
- 319 views
my tinkering juices have dried up a little trying to get going again with a beam of adjustable light rough 1st trial ar1.mov
Last reply by NancyGormezano, -
- 4 replies
- 428 views
Had to adjust something in photoshop then started to tinker
Last reply by Gerry,