Tinkering Gnome's Workshop
1,276 topics in this forum
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- 1 reply
- 410 views
made simple exploding model and simulated with newton only thingn.mov then added cloth to the model and simulated the cloth thingnc.mov not what I expected but interesting at least I think
Last reply by Kamikaze, -
- 0 replies
- 316 views
ht.mov turkey.zip forgot to but eye decal in zip
Last reply by johnl3d, -
- 2 replies
- 393 views
Just a rough idea drew turkey with spline as a hand trace then duplicate swept sphere on drawing sweptturkey.zip
Last reply by John Bigboote, -
- 1 reply
- 383 views
was checking some fonts I had downloaded and decided to use the font wizard to see how these would work flakes.mov flakes.zip
Last reply by Kamikaze, -
- 4 replies
- 506 views
Any suggestion welcome not sure about face and need to rig robotreview.mov
Last reply by johnl3d, -
- 0 replies
- 292 views
gradient.mov gradient.zip simple animation of the combiner
Last reply by johnl3d, -
- 7 replies
- 586 views
Sorry not sure why the first project was messed up posted new project after a redo rock.mov rock.zip Used gradient material with pose to "dissolve the model" and move emitter Sprite included and just for fun rockreverse.mov
Last reply by johnl3d, -
- 1 reply
- 370 views
simple test trying with darktree simbiot materials meffector.mov
Last reply by robcat2075, -
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- 314 views
hairtest.mov hairtest.zip quick test of color change and other settings of hair over time works in newest release just checked
Last reply by johnl3d, -
- 1 reply
- 338 views
D1trial.mov D1.zip includes darktree material
Last reply by Kamikaze, -
- 2 replies
- 404 views
testing 2 slightly different settings to make breakable boxes breakable.mov breakable.zip
Last reply by johnl3d, -
- 1 reply
- 332 views
baldrp1.mov rough trial of camera hitting wall or maybe door ...newton involved
Last reply by Ilidrake, -
- 5 replies
- 402 views
rtt.mov
Last reply by Rodney, -
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- 353 views
tried a door idea for an idea I have door1test.mov control is by pose slider door1.zip project file door decal ...started playing with PS and got this camera roto not included in zip or door decal but that is post above
Last reply by johnl3d, -
- 4 replies
- 456 views
need to rig now guy.zip
Last reply by johnl3d, -
- 9 replies
- 629 views
quick idea sface.mov sface.zip did slower change with pose sfaceslower.mov
Last reply by Kamikaze, -
- 4 replies
- 659 views
quick idea volface.zip volface.mov
Last reply by Kamikaze, -
- 6 replies
- 476 views
robotghost.mov flyingrobot.zip needs some work rough trial
Last reply by Kamikaze, -
- 5 replies
- 498 views
decalcolorhair.mov decalcolorhair.zip project and decal same decal used also to color model
Last reply by Kamikaze, -
- 0 replies
- 414 views
Dinosaurs.zip found these and this model tyrannosaurus_rex_e_ltr.pdf
Last reply by johnl3d, -
- 7 replies
- 544 views
simple attempt at sprite accumulating snow fall snowfllake.mov snow.zip includes sprite
Last reply by johnl3d, -
- 6 replies
- 682 views
trying to get back into tinkering with models here is non rigged yet dragon QUICKDRAGON.mov dragonish.zip model dinoskin.zip material
Last reply by Rodney, -
work has killed my free time so I am trying to get going so tonight with a quick animation threw this together in about 45mins with render time 32 patch sphere copied and reshaped held together by a handful of bones very basic and rough qdog.mov
Last reply by robcat2075, -
- 2 replies
- 436 views
train.mpg train.zip Ctrl T to start
Last reply by johnl3d, -
- 4 replies
- 511 views
tubular.mov tubular.zip MOT at work stopping creativity but this 15 minute rough exercise escaped MOT = Mandatory OverTime
Last reply by Rodney, -
- 12 replies
- 1.2k views
idea based on Rodney's comment if black hole flow threw this together 1st render magicvase.mov MAGICVASE.zip
Last reply by johnl3d, -
- 6 replies
- 709 views
If there a program or method to extract the voice track or frequencies from say and mp3 or wav file audacity can remove most of voice but cannot fine the reverse ..yes I playing with amplitude again
Last reply by Rodney, -
- 1 reply
- 479 views
what.mov can post the project tomorrow if anyone wants it the model was just a bunch of spheres to get general shape
Last reply by Kamikaze, -
- 0 replies
- 406 views
Hope I got his name correct oldburningplanet.mov oldmateffect.zip
Last reply by johnl3d, -
- 0 replies
- 333 views
did a quick shaded render bolt.mov bolt.zip sprite in zip
Last reply by johnl3d, -
- 1 reply
- 371 views
started with this radar.mov replaced material with render twice got this radar3.mov simbiot material Radar1arm.zip
Last reply by Rodney, -
- 3 replies
- 448 views
gatetest.mov gate.zip
Last reply by johnl3d, -
- 0 replies
- 347 views
booleantest.mov oops have material animated wrong direction ..will fix abooleantest.mov booleancuttertest.zip
Last reply by johnl3d, -
- 0 replies
- 445 views
sprites and animated material and a few constraints ribbon.mov ribbom.zip
Last reply by johnl3d, -
- 4 replies
- 464 views
rodney.mov rodney.zip
Last reply by johnl3d, -
- 0 replies
- 371 views
This is an extreme use will try similar in earlier version mateff.mov mateff.zip
Last reply by johnl3d, -
- 4 replies
- 824 views
glowish.mov left ball glow subsides as right balls glow increases and middle ball uses random expression glowish.zip
Last reply by NancyGormezano, -
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- 442 views
fluidtest.mov fluidtest.zip guessed at setting and color
Last reply by johnl3d, -
- 2 replies
- 521 views
streaktest.mov streaktest.zip had not played with streaks for awhile ...simple test
Last reply by johnl3d, -
- 1 reply
- 404 views
could be interesting but need power blobbietest.mov blobbietest.zip
Last reply by Kamikaze, -
- 4 replies
- 596 views
Initial test cirtest.mov it loops nicely in case you want the other view point cirtest2.mov added another sprite cirtest3.mov if post project if interested with sprites
Last reply by Kamikaze, -
- 0 replies
- 432 views
just rough settings test flicker cause by random roughness setting change airtest.mov air.zip
Last reply by johnl3d, -
- 1 reply
- 387 views
when playing in the new 17 I got this strange resuilts see what happens after 1st frame cone.mov discovered that the gradient combiner edge threshold settings did this so here is rough idea with simpler material..blobbie need longer life ... cone2.mov cone2.zip
Last reply by Kamikaze, -
- 2 replies
- 449 views
working on boiling lava idea just another approach this is rough test of concept newtest.mov newtest.zip
Last reply by johnl3d, -
- 11 replies
- 879 views
Seems someone made some changes to a certain area's picture
Last reply by johnl3d, -
- 2 replies
- 480 views
Sorry about the size musicball.mov musicball.zip project file 2 materials controlled by pose exploding.zip this is action generated based on sound volume
Last reply by johnl3d, -
- 6 replies
- 572 views
30 minute attempt not done reftest.mov
Last reply by johnl3d, -
- 0 replies
- 367 views
ptest.mov unfortunately basing key strokes on sound volume not real great ptest.zip snd file not included grabbed part of u-tube item
Last reply by johnl3d, -
- 0 replies
- 388 views
volbounce.mov volbounce.zip Dust on small dynamic spheres
Last reply by johnl3d, -
- 3 replies
- 490 views
plighttest.mov
Last reply by johnl3d,