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Hash, Inc. - Animation:Master

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  1. Past hour
  2. I'm learning to 3D print now. Here is the front face of the medal fresh out of the resin printer. It is printed at an angle to reduce layer lines. Now dried and cured. Printing supports not removed yet. Some will snap off, others have to be snipped off. Medal face. I'm trying to judge if anything needs to be made more prominent to survive the casting process. All of the detail has to fit in the 1mm between the floor and the rim of the "dish". CU of Thom and his paint brush. Layer lines are just barely apparent. They are more like random noise.
  3. Today
  4. here is frame 29 made into a png and webp. png and webp image both display in Edge with transparency. I tried Chrome and FireFox, but they didn't appear to have any transparency, although it's the first time I used those 2 browsers, so it could be a setting. It took me a little time to figure out how to manipulate the TGA's in Gimp to get transparency to show the Lens flare, as none of the images I could get from A:M had a alpha that showed the lense flare, only a B/W of the solid geometry (patches and splines). maybe I'm missing the setting somewhere that will create it. Tried enabling the output buffers, even for the lights (since it's configured on a light), but didn't find anyting. I have to see if I can write a script for Gimp to process the folder of images. Kind of tedious to do it frame by frame. untitled29_y.webp
  5. Thanks to everyone for the feedback! If you just stick one object onto another (see attached), will it be printed that way? Or do the splines of one object need to actually be connected to the splines of another?
  6. Yesterday
  7. Yes it can be done. Depends on the material which once work. Some are pretty toxic so, but it depends. But you can easily go smaller than 0.1mm (100 microns) with a resin printer... If you go with 10-50 microns (depends on the printer if you can) you will likely do no longer see the rings with bare eyes. Still they will be there especially with round shapes you print in the "wrong" direction / rotation. (sometimes you can not do it differently) These are some of mine with my resin printer where you can see it on the sphere stuff too: https://www.patchwork3d.de/blog-5-en/schmuck-aus-dem-dlp-drucker-elegoo-mars-1029 But the problem with resin printers is: You need more time and it is more trouble for less strong parts. If you want to do small figures, resin is great, if you need strong parts to be useable in real world scenario you want a FDM machine. Best regards *Fuchur*
  8. Hi Tom, There has to be continuous support from the "build plate" to any object that is not sitting on the build plate. Fortunately "slicer" programs can automate the placement of those supports. The supports are snapped off when the print is done. In practice the build plate is above the resin vat and lifted as layers are added the models can be rotated to manage where the supports are placed. A problem with a sphere or cube (for resin printing) is that they are solid enclosed shapes; uncurable resin will be trapped inside if no holes are added for it to drain out. I've read that the ideal resin surface should be 5mm or less.
  9. Cool!!....resin printing is a bit tricky with all the chemicals but if anyone can do it right...it is Rob! My local public library has a 3d printer that I have used for simple printing dice.however I want to print some more complicated things which brings up a question. What happens when you have a 3d model sitting on top of (but not connected to) another 3D object (see attached). It is a sphere just sitting on top of a cube. If that is exported as an STL file, will it print it like a sphere on top of the cube or will the fact that they are not connected with splines confuse the printing software? Thanks for any clarifications! Tom
  10. True. Looking at the first 3 photos, the model looks pretty smooth. You can really only see the lines when you are zoomed way in.
  11. Maybe. But the last thing I need is more chemicals for this.
  12. APNG or maybe WEBP (haven't tried that format) work with transparency, so depending on where it's going to be used/viewed, might be options.
  13. Is there any kind of chemical treatment that can eliminate or reduce the lines? You probably can't really see it unless you are right up on it, though.
  14. Layer lines can be observed on shallow slopes. These are 0.1mm layers. I think they can be made smaller in exchange for longer printing time. The 3D print is pretty good but consider that the penny has finer details than this 3D print could show.
  15. Does the background need to be transparent? Can it be a patch that is background-colored? GIF only supports all-or-nothing transparency so a partial transparency effect like the lens flare, that partially colors whatever it overlaps, is not possible in GIF.
  16. Found the camera settings, but also found that the lens flare on a transparant background gets lost....
  17. Would there be an easy path to render this with a transparant background to be used as a gif I wonder?
  18. We really need real video of a real person doing these things. Something that can be paused and studied
  19. Yes, I still have contest medals to make!
  20. Cool! Are you planning any special projects with it?
  21. I got a 3D resin printer. My first print is the teapot from the Three Teapots Benchmark As it is printed on the build plate. This took one hour to print. At this scale the walls are paper thin. After curing and removing the supports:
  22. Last week
  23. works like a charm flare_test.avi
  24. Robert, thanks for the tips. I knew if I came out to the forum, the A:M AI would kick in and provide a solution, When the demo reel is done I will share it here
  25. Hi Paul, Good looking logo! Put the light in the scene where you want the flare to appear, pointing to the camera. I have put it slightly in front of the logo so it won't illuminate the logo. "Lens Flare" must be turned on in the original copy of the light in the objects folder, but the parameters can be set and animated in the Chor. demo1x.prj
  26. here's a quick render so far and the project file logo.avi demo1.prj
  27. Well I'm back again. I've been coding like a mad man on my startup company and am finally on the downslope side of development. So now it is time to start turning my attention to promotion. For that I am working on a quick video meant to be a teaser of the company and product. The final scene is the logo (attached) which of course was modeled in AM. What I envisioned is the model on a black background, say 2 seconds, ending with a lens flare, or some sort of flash from the top right edge of the sun. I tried with simply lights, and couldn't get what I was looking for. Anyone have ideas on how to pull this off? solus_logo.mdl
  28. This worked to get Python into Visual Studio (so far).
  29. When people say they have trouble rigging what they usually mean is they have trouble CP weighting and/or smartskinning. TSM2 doesn't change that much. However it is the only rig I want to use. I prefer its installation workflow and I prefer animating with it. In the second post above, i directed Edward to a page to get TSM2, which also has two videos that show me going through the whole TSM2 process. I recommend watching those. One of them is about CP weighting.
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