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Hash, Inc. - Animation:Master

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  1. Yesterday
  2. Get live answers to your A:M questions at Live Answer Time at Noon CDT, Saturday April 12, 2025! Long-time talk show host David Letterman was born on this day in 1947.
  3. My first bouncing ball for classwork at Animation Mentor, 20 years ago this week. Now with sound effects! The assignment was to animate a rigid bouncing ball for at least four bounces. It was OK to have it just bounce in place. I had never really done a rigorously accurate bouncing ball before and I wanted to get this as right as I could. Looking at the time stamps of my PRJs, I see that I spent more than 30 hours on this.
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  4. Rowr!
  5. thought I would show a dragon alone the Evil Enemy Rigged.mdl
  6. I love it David. Great job!!
  7. I just posted a test flythrough of the Break Room here.
  8. Okay, it took me a while...I think I worked the kinks out. Here is a test render that I'll probably watch a thousand times and second guess most of what I did (1920x1080 MP4 H.264). It's a quick pan around the room....it looked correct on a few players like VLC and Windows Media Player, but one it was washed out (I'm assuming it was the color correction in that one...it's more geared to viewing EXR sequences). If it looks washed out to anyone, let me know. BreakRoomFlyThrough_04_10_2025.mp4
  9. Last week
  10. Hey.., great bone structure, RobCat! For some reason I couldn't conserve the feet targets. This other bone hiearchy shows a lot better. I was forgotten to give the umbrella a good outlook. So I exctracted it to the new mesh and it works a lot better. Thanks for the hint!
  11. Thanks Tim!
  12. cool!!!!
  13. Wizard_and_Dragon_Fight.prj.lnk
  14. nice...
  15. Some progress renders of the creepy Swamp Demon guy. 😱
  16. Thanks, Tom and Michae! Here's another test aimed at eliciting tapered lines This shows the layers being added together.
  17. Interesting!
  18. Very cool, didn't know A:M was so good at rendering toon lines especially the varied line thicknes.
  19. A couple of toon line experiments. This one composites renders with four different line widths and biases The next one takes a render with a thick line/very low bias like this... and then a "levels adjustment" to force out the gray.
  20. Thank you Roger, He is a creepy guy, I have some other scary renders of him I should dig up.
  21. Very creepy character, love it!
  22. The Hash Image contests were always exciting events to witness and partake in. I submitted to my fair share around the 2000's and was a runner up in the April 1999 Horror theme with my Swamp Demon character. (totally inspired by Meg Mucklebones from the movie Legend) Shortly after the contest I received an email from Jeff Paries asking if he could use my model for one of his tutorials. It then appeared in his next book The Animation:Master 2000 handbook. Seriously what an honor!
  23. Thank you for the quick replies. I will follow up as indicated.
  24. was having an issue getting these 2 to dance but Robcat made itr happen Project1.letsdance.prj
  25. I am working hard on getting my 3D Editor that support only vertex and tri ! 😁 But warning it is unstable thought There is a screenshot here : Have a nice day !
  26. Thank you Lee, nice to hear my work is appreciated I had that collection of Hildebrandt cards decorating my cubical when I was taking Illustration!
  27. We looked at this at Live Answer Time and I put in some simple IK legs. The Foot targets move the feet and the knee targets control the knee direction. The animation in the Chor shows the constraints in action. RabbitFeet008.prj
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