sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

I've been working on this character to use for animation practice.

 

I'm thinking about adding a little something to him, maybe a belt or something? Input on that is really appreciated.

 

fuzzy1.jpg

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Posted

Wow... very green.

 

I like it, it looks like some black lagoon monster... but green.

 

How did you do that material?

Posted

Actually, i think a belt would make him look like some E.T, more technologically sophisticated, but if you want that appearance, go for it.

 

I just have a suggestion: the eyes look a little bit dark. Maybe some reflections to add light in them?

Posted

starving4rtist - cool character; I just think his body needs some personality... Like his head, neck arms and legs...... Cuz he looks a bit out of proportion.....

 

I look forward to more updates.....

Posted

Maybe give him a weird hat and a crazy belt. His feet, I would think could stand to be "like" his hands more. That may make his proportions more equalized. And as a side suggestion: maybe he could have a bulbous neck that inflates when he talks or something-- or maybe even jiggle? But that is totally up to you... because it could be a little overkill.

Posted

I agree with making his hands look like his feet.

 

The blue in it's eyes seems out of place.

 

Looks very good otherwise.

 

David

Posted

Hey, I like him/it.....would like to see a closeup of his/its face though.....the body porportions seem fine to me for the character, sense its not modeled after any true being that I know of.....good imagination...

 

Mike C.

Posted

Thanks for all the replies! I think for now I'm going to leave the feet as they are, I still have plenty of work with rigging/smartskin on different parts of the model. If I get some spare time in the future I might try out some new feet.

 

I changed the blue in his eyes to a lighter blue, which helps a lot to make them stand out. I might get a picture up later.

Posted

Thanks for bumping your thread Mark, I missed it first time around.

 

Cool character, I remember seeing the guitar shaped keyboard many years ago, have they caught on, or have I been under a rock all those years? ;)

 

Keep posting. :D

Posted
How about adding secondary motion such as finger movement?

Nice start. :)

I'll do that on my next animation. At the time of these I only had the fingers of one hand rigged...

 

I've made a site to track my progress with this model and animations. If anyone's interested, here's the link:

 

http://mvandeweghe.ath.cx/

 

(This site was also made for me to learn dreamweaver, so please excuse the simplicity of it...)

 

Thanks for the comments so far!

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