pleavens Posted September 18, 2004 Posted September 18, 2004 It's about time I learned how to do some character animation with lot's of "squash and stretch" (some would probably say period) so.. here's my first attempt at a character that I think could be a natural choice for such abuse. My idea is to assign animated distortion boxes to all his main components. Arm and forearm bones, eyes and eyesockets etc. I have no idea how well this will work, but it's something I've been wanting to try for awhile. No bones, other then for distorted eye's, or final textures at this point. The Darktree on the main body is going to have to go as render times were ridiculous. Comments criticisms and whatnot all appreciated. Frog Spin Movie (sorenson 3) Phil Quote
johnl3d Posted September 18, 2004 Posted September 18, 2004 nice frog looks like it'll be fun to animate Quote
mtpeak2 Posted September 18, 2004 Posted September 18, 2004 I like the frog. Looking forward to seeing how your distortion boxes work out. Quote
dborruso Posted September 20, 2004 Posted September 20, 2004 Ahhhhh, a little froggy! My favorite type of character I like him a lot. Have fun abusing that little guy with squash and stretch. Can't wait to see the results. Quote
pleavens Posted October 3, 2004 Author Posted October 3, 2004 Here's an update. Now boned with simple fan constraints and some texturing work. Still struggling with combining distortion boxes with the existing bone structure, but I'll post more when I get there. C & C all appreciated, I keep feeling that something is "just not right" (that should be my trademark) about it. <edit> Updated with speculer layer added to eyes </edit> Phil Quote
mtpeak2 Posted October 3, 2004 Posted October 3, 2004 Wow, that is a great pose and model. The eyes bug me a little bit. Needs some specular added to them. Keep it up. Quote
pleavens Posted October 3, 2004 Author Posted October 3, 2004 Wow, that is a great pose and model. The eyes bug me a little bit. Needs some specular added to them. Keep it up. Your absolutely right. I've since added a specular "shell" on the front of the eyes with "eye lights" to define the specular component. The original post image has been updated with the change. Thanks for catching that. Phil Quote
MATrickz Posted October 3, 2004 Posted October 3, 2004 nice model!!! I love the textures and he really looks wet, great job! Quote
gra4mac Posted October 5, 2004 Posted October 5, 2004 Great frog Phil. When do we get to see it squished? BTW have you seen Cane Toads? I was thinking of the hiway scene. Quote
pleavens Posted October 6, 2004 Author Posted October 6, 2004 Great frog Phil. When do we get to see it squished? Thanks, here's a link to my first test of using a distort in a pose. So far only the right head/eye bone combination is done, but I hope you all get as much of a kick out of the test as I did. Frog distort test movie Action object distorts are cool! The eye is controllably scaled while still letting the underlying scaled bone movement occur. And it was easy to setup once I figured out the "two-boned" head layout. Ok, on to the other eye, and then the limbs and body. STRETCH me till it hurts, says the frog. C&C anyone? Phil Quote
pleavens Posted October 7, 2004 Author Posted October 7, 2004 Ok, nobody liked that one I guess. Here's a new distort test with some additional spazz out added. New Frogger distort movie Tough crowd! Quote
pleavens Posted October 7, 2004 Author Posted October 7, 2004 Another update with both eyes now having distortion driven poses. Frogger two eye "pop" movie For more fun right-click and "save as" to your desktop. Scale it double or larger for a fun view. I left it looping scaled to maximum, and my cat went nuts watching it. Phil Quote
dborruso Posted October 7, 2004 Posted October 7, 2004 you're right. Watching it once at regular size its cute. But looped at full screen its a gas! Coming along nicely. Quote
SHADOWMASTER Posted October 8, 2004 Posted October 8, 2004 LOL! You should shrink that vid, and make it your avatar. Quote
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