sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

I started making a dragon and so far Its coming out relatively well i think. But, I'm having troble getting the chin to look smooth. Would someone know how i could re-attach some of the splines on the chin to make it look better? Thanks!

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Posted

It's hard to tell, but on this side, you have a little bottom spline running from side to side. That should be deleted to allow the flow to go from top to bottom.

Posted

Thanks KenH. That smoothed it out quite well. Here's an update. Comments and critiques more than welcome.

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Posted

hi xade ... your dragon promisses ..

 

Are you modeling the whole head ? I would suggest you just model a half of the head then copy/flip/attached it. The problem above would not happen, if this procedure was applied ..

 

Peace

 

Xtaz

Posted
That's an excellent face...awesome. *hint hint* you should work really hard, make a body and send it in for the 2005 mascot  -jamagica
Thanks jamagica! but i've already got a model I'd like to use for that contest. Speaking of which. Does anyone know how to send a picture for that in?

 

I think this is coming out really nice, do you already use the porcelain material, if not, here's a small tutorial    -pabloschmid

 

No, I've never actually tried the porcelain material but it looks as if it does help so i'll give it a shot when I'm all done with the model. Thanks!

 

Are you modeling the whole head ? I would suggest you just model a half of the head then copy/flip/attached it. The problem above would not happen, if this procedure was applied ..  -Xtaz

 

I modelled half of the head but instead of using the copy/flip/attach method I just connected the splines manually.

 

Here's another update, I've added teeth, a tongue, the inside of the mouth, and a a horn. I will be adding two more horns in the back and then that'll be about it for the head (i think). Then on to the body!

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Posted

Whew! That took a lot of effort. I'm pretty happy with the way it came out. I had started with a whole other body, but decided on this style instead. Now I need to texture on it. Would anyone know some good tutorials for texturing. That would rock. Thanks!

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Posted

Wow Xade looking good.

 

One thing that stands out is its arms. They look kind of small. Beefing up the bicep may help. Keep up the good work.

 

If you plan on texturing with decals, Wiiliam Sutton has a great tut somewhere on the forum. Do a search for UV editor.

Posted

Good work. The arms are a little tiny for a beast of this size. Their length are OK but their size seems too skinny. And also, the wings, or rather the wings attachment on the body seems too thin. To lift a beast of this size would require much more muscles in those wings attachments.

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