Hash Fellow robcat2075 Posted February 16, 2020 Hash Fellow Share Posted February 16, 2020 I took the famous Nefertiti OBJ with 2 million polygons, put a gradient on it to render a displacement map and put that map on a flat card in A:M. Overhangs like behind the cheekbones and at the side of the nose are impossible to project off a flat card but overall I'm impressed at how the OpenEXR displacement map captures all the tiny details of the original OBJ. full screen to see detail... NeferTurnH_3K.mp4 The displacement map looks like this... 1 Quote Link to comment Share on other sites More sharing options...
Tom Posted February 16, 2020 Share Posted February 16, 2020 So..is that entire modeling being achieved with a displacement map? If so, very impressive... Tom Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 16, 2020 Author Hash Fellow Share Posted February 16, 2020 2 hours ago, Tom said: So..is that entire modeling being achieved with a displacement map? Yes, all of that shape is driven by the displacement map. Crazy, huh? Quote Link to comment Share on other sites More sharing options...
Tom Posted February 16, 2020 Share Posted February 16, 2020 cool...... Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 16, 2020 Author Hash Fellow Share Posted February 16, 2020 I put some color on it and tried clipping the edge off with a transparency map... NeferTurnJ_2K.mp4 Quote Link to comment Share on other sites More sharing options...
Xtaz Posted February 19, 2020 Share Posted February 19, 2020 amazing.... Quote Link to comment Share on other sites More sharing options...
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