Hash Fellow robcat2075 Posted February 16, 2020 Hash Fellow Posted February 16, 2020 I took the famous Nefertiti OBJ with 2 million polygons, put a gradient on it to render a displacement map and put that map on a flat card in A:M. Overhangs like behind the cheekbones and at the side of the nose are impossible to project off a flat card but overall I'm impressed at how the OpenEXR displacement map captures all the tiny details of the original OBJ. full screen to see detail... NeferTurnH_3K.mp4 The displacement map looks like this... 1 Quote
Tom Posted February 16, 2020 Posted February 16, 2020 So..is that entire modeling being achieved with a displacement map? If so, very impressive... Tom Quote
Hash Fellow robcat2075 Posted February 16, 2020 Author Hash Fellow Posted February 16, 2020 2 hours ago, Tom said: So..is that entire modeling being achieved with a displacement map? Yes, all of that shape is driven by the displacement map. Crazy, huh? Quote
Hash Fellow robcat2075 Posted February 16, 2020 Author Hash Fellow Posted February 16, 2020 I put some color on it and tried clipping the edge off with a transparency map... NeferTurnJ_2K.mp4 Quote
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