R Reynolds Posted November 8, 2019 Posted November 8, 2019 I'm moving this topic to WIP since I don't have access to the Animation Master forum. To reiterate; I've very lax in loading the latest versions and have been using 19.0e since it came out. I just installed 19.0j and upon starting AM got the error message:"Unable to load plugin" (followed by a sequential list of all the .atx and .trb files I bought from Enhance:AM) "The specified procedure could not be found". I made sure this version was looking in the correct folder.I loaded v19.0i and got the same result. I don't have ver.g or ver.h but ver.f had no problem loading them. However ver.f has a decal application crash and this is the only version that's available on the FTP, I couldn't find version f1. So I'm back to ver.e. Looking at the fixes for ver.g I see that the SDK was changed so all plug-ins need to be recompiled which explains why Enhance:AM combiners cause trouble. I'm curious as to why this was necessary. It's not like any 3rd party writing software even cares about A:M let alone recompiling something for it. By the way, you can delete the link to Enhance:AM on the 3rd party software section of the Hash website since it's dead; so no recompiling. My apologies for sounding ticked off but this new feature has made many hundreds of my materials useless. I hope the new SDK was worth it. Quote
Hash Fellow robcat2075 Posted November 8, 2019 Hash Fellow Posted November 8, 2019 I don't know for a fact that it is a needs-to-be-recompiled problem. Write it up as a bug report and submit it. Steffen will surely let us know. Quote
Developer yoda64 Posted November 10, 2019 Developer Posted November 10, 2019 I don't have Enhance A:M (and the website doesn't exist longer), so I can't check if it will be possible to change the sdk back . Maybe I need only some wrappers , but without such a plugin ,no way. Quote
R Reynolds Posted November 10, 2019 Author Posted November 10, 2019 To the best of my recollection there was no installation .exe for Enhance:AM. All I got were zip files containing .trb and .atx files; one of each is attached in case you can find a way to make these compatible with the new SDK. Speaking of the SDK I'm curious why a change was mandatory. Is it getting increasingly more difficult to keep A:M's code up to date? Can you foresee a time when the tools to keep A:M running just aren't available and A:M will be truly dead as a Windows program? EnhanceAM_Dirt_64.atx EnhanceAM_BlisterCombiner_64.trb Quote
itsjustme Posted November 10, 2019 Posted November 10, 2019 I don't know if it will help, but you can get to the site using the Wayback Machine: https://web.archive.org/web/20190502172228/http://www.shaders.co.uk/enhance_am/index.htm Quote
Hash Fellow robcat2075 Posted November 10, 2019 Hash Fellow Posted November 10, 2019 Quote Speaking of the SDK I'm curious why a change was mandatory. My sense is that because a bug in A:M was fixed, the SDK was changed to still work after that fix. Quote
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