sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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  • *A:M User*

I have posted anything in awhile.  Well the contest was the last thing I have modeled.  

So I thought I would do another female face with the big eyes and pointy chin.  This is the fourth female I have done with this style.

I am not sure why the dark spots rendered under the nose.  There is a hook on both sides under a 5 point patch.  

Leslie0.jpg

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  • 2 weeks later...

Hi Shelton- Nice model! Which AO feature are you using? (A:M has 3 that I know of...)

-A:M's AO feature which is pretty slow to calculate.

-A:M's GPU aka 'Screen Space Ambiant Occlusion'-or SSAO, renders swiftly but is a faked effect which works nicely.

-FastAO which is a 3rd party plug-in that may have been outdated by SSAO- renders swiftly but is a faked effect which works nicely.

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  • *A:M User*

Matt I looked to make sure, and I good to go on render with lines group.  I am using AO, not the fake.  I have had issues in the past but have been able to solve them.   

 

David I found two things that had me baffled.  One half of the model has sss turned on and glossy as a shader.  I turned them off and the black areas moved to different locations.  I am looking at every single group to make sure they are at default values.  I do have average normal turned on.  I will try to render with them set to default

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