Simon Edmondson Posted February 8, 2019 Share Posted February 8, 2019 Presently trying to edit the F curves on an animation sequence and having all sorts of "fun" doing so. Can anyone kindly suggest a broad strategy for going about the process?. Mainly trying to stop feet going through the floor plane and smooth out positional changes as it approaches or moves away from the keyframe. If I adjust one bone until it works, it inevitably affects the position of another. Its probably age catching up with me but, it can get very involved and confusing very quickly. I wondered if there was a fairly standard way of approaching the problem, such as starting where in the bone heirachy, what type of interpolation to use. I appreciate this is a Chicken and egg type of question but, just wondered if anyone had a regular method or workflow they used to deal with it? regards simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 8, 2019 Hash Fellow Share Posted February 8, 2019 This would be dramatically simpler to diagnose if i could see it. Can you come to Live Answer Time tomorrow? Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted February 8, 2019 Author Share Posted February 8, 2019 Robert. Thank you for your reply and offer to help. Unfortunately I can't be sure about tomorrow as things are a bit hectic at the moment. What time is the session ? regards Simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 8, 2019 Hash Fellow Share Posted February 8, 2019 Noon CST. I think that is 1800 GMT Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted February 8, 2019 *A:M User* Share Posted February 8, 2019 Hope you can make it Simon. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted February 9, 2019 Author Share Posted February 9, 2019 Robert, Steve Thank you . Can you remind me how to connect up? Its been some time since I did. Rgards simon Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted February 9, 2019 *A:M User* Share Posted February 9, 2019 It is google hangouts. At the beginning of this topic there us a link to join. Click on it and it will take you to the hangout. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 9, 2019 Hash Fellow Share Posted February 9, 2019 the link in my signature takes you to the instructions and the Hangout link Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted February 9, 2019 Author Share Posted February 9, 2019 Apologies. Clearly not looking in the right place.Bit preoccupied with more mundane, less enjoyable, non animation matters regards simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 10, 2019 Hash Fellow Share Posted February 10, 2019 I got the TSM2 spine that i was trying yesterday at LAT to behave. Basically this is animation of a pelvis bone and a torso bone to get the flips going, The interpolation of the IK spine isn't as smooth as I hoped so i will look into other solutions. ButterFlip_12.mp4 1 Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted February 11, 2019 Author Share Posted February 11, 2019 Robert Thank you very much indeed. Thats a lot better than sequence I have already. I think it may lead to a different animation rather than redo the current project. Should be more fun though ! regards simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 11, 2019 Hash Fellow Share Posted February 11, 2019 Here is a test implementation of David Simmons' suggestion of a spine switch. It's fussier to create than using a premade rig but once it works it does make for a better controlled spine... tubeFlip000.mp4 1 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 12, 2019 Hash Fellow Share Posted February 12, 2019 Here is what I think is a better solution, with a variation of an IK spine. Look in your messages for the PRJ clip4458SimonsButterFlip1K.mp4 Quote Link to comment Share on other sites More sharing options...
itsjustme Posted February 13, 2019 Share Posted February 13, 2019 Great solution, Robert! 1 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 17, 2019 Hash Fellow Share Posted February 17, 2019 Simon, if you are interested, at LIve Answer Time today we went through the process of building the double FK spine into your butterbox model You can watch that on YouTube at... https://youtu.be/EdH_tbghzU0 Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted February 17, 2019 Author Share Posted February 17, 2019 I'm grabbing it now with clipconverter. Thank you. regards simon Quote Link to comment Share on other sites More sharing options...
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