sprockets Animation by Bobby! The New Year is Here! TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Presently trying to edit  the F curves on an animation sequence and  having all sorts of "fun" doing so.

Can anyone kindly suggest a  broad strategy for going about the process?.

Mainly trying to stop feet going through the floor plane and smooth out  positional changes as it approaches or moves away from the keyframe.

If I  adjust one bone  until it works, it inevitably affects the position of  another. Its probably age catching up with me but, it can get very involved and confusing very quickly. I wondered if there was a fairly standard way of approaching the problem, such as starting  where in the bone heirachy, what type of interpolation to use. I appreciate this is a Chicken and egg type of question but, just wondered if anyone had a regular method or workflow they used to deal with it?

regards

simon

  • Hash Fellow
Posted

This would be dramatically simpler to diagnose if i could see it.

Can you come to Live Answer Time tomorrow?

Posted

Robert.

Thank you for  your reply and offer to help.

Unfortunately I can't be  sure about tomorrow as things are a bit hectic at the moment.

What time is the session ?

regards

Simon

  • *A:M User*
Posted

It is google hangouts.  At the beginning of this topic there us a link to join.  Click on it and it will take you to the hangout.  

  • Hash Fellow
Posted

I got the TSM2 spine that i was trying yesterday at LAT to behave.  Basically this is animation of a pelvis bone and a torso bone to get the flips going,

The interpolation of the IK spine  isn't as smooth as I hoped so i will look into other solutions.

 

  • ____ 1
Posted

Robert

Thank you very much indeed.

Thats a lot better than  sequence I have already.

I think it may lead to a different animation rather than  redo the current project. Should be more fun though !

regards

simon

  • Hash Fellow
Posted

Here is a test implementation of David Simmons' suggestion of a spine switch.

It's fussier to create than using a premade rig but once it works it does make for a better controlled spine...

 

  • ____ 1

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...