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Hash, Inc. - Animation:Master

Slightly off subject matter


johnl3d

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  • 2 weeks later...

Just recently I was watching a very interesting Amiga documentation on TV.

Warhol was told to absolutely NOT TOUCH the paint bucket button during the launch demonstration - because the amiga guys were afraid of a system crash... The first thing Warhol did after opening the Debbie Harry Picture was.... well you can guess the rest.

 

System kept running though. The Amiga guys were sweating blood at that moment I guess.

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I got to play with an Amiga 500 for some time back in the early 1990's. There was a Walt Disney animation program that I could not figure out... and there was Deluxe Paint, from Electronic Arts. Deluxe Paint was an AWESOME animation program and I made many-many cool cartoons... downside being they were all 8-bit color depth... so no anti-aliasing. There was TALK of a forthcoming 24-bit version, but suddenly the Mac burst on the scene with Photoshop and shortly thereafter CoSa After Effects and I ended-up getting busy with those and never looked back.

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I loved Deluxe Paint. I once had a job that was entirely doing things in Deluxe Paint.

 

A few years later I had another job working for the same guy but in an all-Mac environment. He wondered why things took so much longer and it was hard to explain how things that were simple in 8 bit indexed color in one program were mostly undo-able in 24 bit color spread among several programs.

Remember color cycling? That was very useful. Haven't seen it in ages.

 

And you could pick up any part of an image and drag and paint with it.

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Remember color cycling? That was very useful. Haven't seen it in ages.

 

And you could pick up any part of an image and drag and paint with it.

Yeah- all that stuff! The onion skinning was the best... I think Flash's was similar. The guy I worked with ran a 'paint-box' like system called a DFX (digital effects) system, and he would plug the Amiga in, get a paint cycle going in Dpaint, run it thru a mask and use it for weather graphics... fluid running thru brake lines... anything. Everything digital in those days was 640 X 480 square pixel resolution- we would output to D2 digital-analogue tape format, get it into the edit suites and the film shooter guys would look at it and say 'guess our jobs are safe... this digital crap will NEVER catch on!'

 

When I found out that I could run DPaint on a PC, I went out and bought a Gateway Pentium2 so I could play at home. Then I found a local gaming company that needed animators, they put me on a game that was supposed to be a rival to 'Leisure Suit Larry'... I did a bunch of stuff they loved but the guy kept asking me to 'zip' my files for delivery... I could'nt figure out what that meant and no one would explain it to me so I walked away on that deal thinking it was WAY over my head.

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My Amiga was my third computer ..had a Commodore 64 with Movie Maker (fun program like AM)and before that, an OSI Challenger 4P with machine language (build in assembler) used with basic to make simple animations

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