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Hash, Inc. - Animation:Master

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  • Hash Fellow
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I believe this may be a limitation of the shaded rendering process that tries to present a compromise exposure of all the light in the scene. The lights are so much brighter than everything else that the compromise exposure leaves everything else down at the bottom of the scale.

 

For an easy work around, make a pose that will toggle all those lights ON/OFF. In the Chor set it to "Constant" rather than "Time Based" so you can switch it on or off on any frame you want and not be creating keyframes that you have to erase later.

Posted

As far as I know there is a limit of lughts which can be represented in realtime there. it will then leave out lights and render others in realtime and that may be a factor here...

  • Hash Fellow
Posted

Thx for the replies :-) ! Maybee it would be a good idea to have an option to switch of light representation altogether in the real time rendering?

That would be wireframe mode. :)

 

 

It is a bit awkward to have to switch individual ligths on and of all the time, to be able to see properly...

 

 

You don't have to switch individual lights. Make the one Pose for the set. One pose switch ... is all it takes.

 

You're going to be switching something. Either the render method or the lights. Either way, there's going to be a button somewhere you have to switch.

Posted

Thx for the replies :-) ! Maybee it would be a good idea to have an option to switch of light representation altogether in the real time rendering? It is a bit awkward to have to switch individual ligths on and of all the time, to be able to see properly...

Perhaps you are looking for the "Use Front Real time light" - it only applies to realtime view and you do not have to turn on/off any lights in your scene. It is a property of the chor. You might have to toggle it sometimes, after doing an onscreen render.

usefrontRealtimelightOFF.jpg

usefrontRealtimelightON.jpg

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