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Hash, Inc. - Animation:Master

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  • Admin
Posted
I wish I knew more about that stuff.

 

 

There appears to be two primary approaches to resolving that wish for A:M Users (not just for you but for all who would be interested in creating video games):

 

1. Take advantage of the gaming forum and leverage that into game building activities

 

2. Join a gaming community and then leverage what is learned there to build games and game based solutions

 

The resolution is likely a combination of both approaches where folks straddle two or more communities and extend the network of knowledge of both.

The difficulty is in not spreading oneself too thin and then not having time for either of those communities.

It's a slow approach but this cross pollination is the underlying premise of the forums user groups/sub forums.

It's a delicate balancing act and folks will come and go (so there will be inevitable seasons of disappointment) but where there is sustained interest in any particular subject matter (e.g. using Maya with A:M, Unity3D with A:M, etc.) there is room for growth.

 

The bottom line is that as individual's we don't have time or resources to get involved in everything we'd like to explore but through the greater interests of the entire community we can peer more deeply into unknown worlds.

 

I suppose the real question is then: Is there sufficient interest in to justify a usergroup/subforum dedicated to developing use of it with A:M?

  • Hash Fellow
Posted

I suppose a good project for me would be to devise some simple game concept for which assets can be made in A:M and go through that from beginning to end.

Posted

I suppose a good project for me would be to devise some simple game concept for which assets can be made in A:M and go through that from beginning to end.

WHILE keeping us abreast of your learnings. It's the C++ that scares me... I don't 'take' to computer codewriting too well.

  • Hash Fellow
Posted

If that engine requires me to C++ code then I'd be out. That's how little I know about it.

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