sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Unreal Engine 4 Now Free for Everyone


johnl3d

Recommended Posts

  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Admin
I wish I knew more about that stuff.

 

 

There appears to be two primary approaches to resolving that wish for A:M Users (not just for you but for all who would be interested in creating video games):

 

1. Take advantage of the gaming forum and leverage that into game building activities

 

2. Join a gaming community and then leverage what is learned there to build games and game based solutions

 

The resolution is likely a combination of both approaches where folks straddle two or more communities and extend the network of knowledge of both.

The difficulty is in not spreading oneself too thin and then not having time for either of those communities.

It's a slow approach but this cross pollination is the underlying premise of the forums user groups/sub forums.

It's a delicate balancing act and folks will come and go (so there will be inevitable seasons of disappointment) but where there is sustained interest in any particular subject matter (e.g. using Maya with A:M, Unity3D with A:M, etc.) there is room for growth.

 

The bottom line is that as individual's we don't have time or resources to get involved in everything we'd like to explore but through the greater interests of the entire community we can peer more deeply into unknown worlds.

 

I suppose the real question is then: Is there sufficient interest in to justify a usergroup/subforum dedicated to developing use of it with A:M?

Link to comment
Share on other sites

I suppose a good project for me would be to devise some simple game concept for which assets can be made in A:M and go through that from beginning to end.

WHILE keeping us abreast of your learnings. It's the C++ that scares me... I don't 'take' to computer codewriting too well.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...