sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Installers:

Change Log
  • Fixed All

    [bug]6561[/bug] transparent models are not drawn correct in shaded views

  • Fixed All

    [bug]6557[/bug] Transparency is not shown correctly in workspace for OpenGL 3

  • Fixed All

    [bug]6570[/bug] multipass rendering with motionblur failed

  • Fixed All

    [bug]6563[/bug] Add with Shift-Key pressed does not add a new non-continuies spline (worked in v17)

  • Fixed All

    [bug]6569[/bug] Do not connect two different spline at the beginning of the connection with key-Shift pressed

  • Fixed All

    [bug]6576[/bug] Crash in final render, when a group has no patches and SSS for this group is on

  • Fixed OSX

    [bug]6574[/bug] Crash when loading JPEG

  • Fixed Win32

    png and exr imageio plugins are not build with the new libs (the old one are still distributed, 64bit version are not affected)

  • Changed All

    switch from openexr v1x to openexr 2.2 (adresses exr and hdr imageio, read and write(only exr) now possible for the compression methds NO,RLE,ZIPS,ZIP,PIZ,PXR24,B44,B44A,DWAA,DWAB)

    • switch from jpeg6a to jpeg9a (adresses jpg imageio)
    • switch from lpng1237 to lpng1251 (adresses png imageio)
  • New OSX

    A SSE4 version is now distributed too , the installer for this version detects if the cpu has the capabilities for this version , otherwise it doesn't install. This results in needing a secondary installation packet . To avoid to download the false packet You can look at http://en.wikipedia.org/wiki/List_of_Macintosh_models_grouped_by_CPU_type if Your mac supports sse4.2 or open a terminal and type "sysctl machdep.cpu.features" (look in the output for SSE4.2) or look in your Master.log (Avaible instruction sets)

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