sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Giving the pumpkin some changes to make it more animated but stuck on what to do for a nose ..any suggestions was going to try to shape a nose like a lump on the pumpkin but not sure what would be better

 

 

 

 

partialnewlook0.jpg

Posted

Cute!

 

If you weighted the cp's of the nose and the surrounding splines of the nose to the same bone that moves the upper lip, maybe 20-50%, it would look more like the nose was a part of the pumpkin when the mouth moves. Also if you slightly turned the head to one side (rather that front on directly), or moved the camera to slightly off side (for a 3/4 view) then one could see the nose shape and It would be a more interesting angle, animation wise.

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