johnl3d Posted April 28, 2014 Posted April 28, 2014 Okay was playing with expression assigned to pose got this qucik result rand1.mov now however when I try to place the model in a new project/chor it acts as if pose is on even though its off in model and chor area can someone try to place rbird.mdl into chor and position it and see if it misbehaves Quote
Hash Fellow robcat2075 Posted April 28, 2014 Hash Fellow Posted April 28, 2014 I tried it. It jumps around even when the poses are OFF. Quote
itsjustme Posted April 28, 2014 Posted April 28, 2014 Try this updated version of the model, John. rbird_update2.mdl Quote
johnl3d Posted April 28, 2014 Author Posted April 28, 2014 David that allows the model to be placed in the chor but it could not be placed anywhere in chor window at least when I tried Quote
itsjustme Posted April 28, 2014 Posted April 28, 2014 David that allows the model to be placed in the chor but it could not be placed anywhere in chor window at least when I tried I'm thinking it would require adding a positioning bone in the Choreography and replacing the "0" in the "If()" statement to the XYZ of that positioning bone. Then, while the Pose is off, you would be able to move the object using the positioning bone. I can't put an example together until late tonight, but, hopefully I explained it adequately. Quote
mtpeak2 Posted April 29, 2014 Posted April 29, 2014 Try this John. I added a root bone to the dynamic chain and set the expressions to that bone. Now you can move the model anywhere in the chor. (bones with expressions can not be animated) I also set the poses to "not set" in the user properties of the model. This is the only way to turn OFF expressions, this can not be animated in the chor. If you want to animate the pose, another bone and pose will be needed. (new bone, same hierarchy as root bone, expressions set to that bone instead. new percentage pose, root bone "translate to" the new bone with expressions) rbird_fix.mdl Quote
johnl3d Posted April 29, 2014 Author Posted April 29, 2014 That did it except I rotated the root bone 90 degrees to keep the birds above ground once they started to "dance" after setting them in position with pose 1 off rbird_fixed.mdl rand1fix.mov Thanks for looking at this and solving the issue ..back to tinkering Quote
mtpeak2 Posted April 29, 2014 Posted April 29, 2014 Oops, forgot to check the roll handle on the root bone. Just set the z rotation to 0 in the bones properties. You don't need the pose off to move the model bone, so you can actually animate the models positon to give it even more randomness. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.