largento Posted March 24, 2014 Share Posted March 24, 2014 This is something I've been playing with I thought people might find interesting... Here's a render of two models. It's the same mesh copied from one file and placed in another. The surprise part is that they both have the exact same surface properties! The difference is that the first model is significantly smaller than the second one. It's scale has been changed in the choreography to match the second model. But notice that the roughness settings have been scaled to match. I've found I can get some interesting looks this way. Obviously, you could also experiment with the roughness amount and scale to get the look, but it's interesting to me that the effect scales. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted March 24, 2014 Admin Share Posted March 24, 2014 Ah, I think I'm following you here. Yes indeed that is very interesting... and (more importantly) useful! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 24, 2014 Hash Fellow Share Posted March 24, 2014 The different ways that "scale" can happen is something I've made a fair number of missteps on. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted March 24, 2014 Admin Share Posted March 24, 2014 The different ways that "scale" can happen is something I've made a fair number of missteps on. Yes, when first reading Mark's post my initial reaction was, "Oh, that's not a good thing." But very good things can be derived from not so good things and in that Mark has shed a little light. Quote Link to comment Share on other sites More sharing options...
largento Posted March 25, 2014 Author Share Posted March 25, 2014 If nothing else, it does show the importance of scale when you're building your models. I kind of play it by ear, usually bringing things into a choreography and adjusting the scale to get everything to match and then making those scale changes to the models. I wouldn't characterize this as a bug. I think it's useful to have as an option. I like happy accidents. :-) Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 25, 2014 Hash Fellow Share Posted March 25, 2014 Building to scale sounds prudent. The only thing i can think of that you HAVE to plan to scale for is Newton Dynamics. Is there anything else that has to be? Quote Link to comment Share on other sites More sharing options...
largento Posted March 25, 2014 Author Share Posted March 25, 2014 I should point out that by scale I mean just in relationship with the other models in the project, not exact size. I personally like working with small models because it seems to simplify lighting and camera angles and such, but then I'm going for a kind of smaller-than-life look to begin with. Quote Link to comment Share on other sites More sharing options...
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