strato Posted February 15, 2014 Posted February 15, 2014 Hi, I am having trouble pasting mirrored bone keys from one action to another in V17/18 on the same model. I wonder if the process changed after V12. Pasting mirrored Smart Skin keys works. Thanks ahead. Quote
Hash Fellow robcat2075 Posted February 15, 2014 Hash Fellow Posted February 15, 2014 From one action to another action? Tell us more about what you are doing. Quote
strato Posted February 15, 2014 Author Posted February 15, 2014 From one action to another action? Tell us more about what you are doing. Hi, I am smart skinning the legs. I have one action with the left leg sort of circling around with about 20 keyframes. Than I used to create a new action for the right leg and copy paste mirrored the keys from the left. Eventually I would do that for the smart skin keys. I got that process here from the forum I believe, and it works fine in V12. Now I did a session in V18, but something is not behaving the same. Just to specify. In action A I select my leg, with single bone selection and rotation only and copy a keyframe, than in action B I select the other leg and press paste mirrored, but nothing happens. I tried in the same action and also get a strange result. Selecting the left and copy, than paste mirrored on the right, the left actually copy's the right rotation. I suspect that the process changed like the animation button or the constraint compensate. Just don't know. Thanks Quote
Hash Fellow robcat2075 Posted February 15, 2014 Hash Fellow Posted February 15, 2014 Smartskinning isn't really done in an "Action", it's done in... Smartskin. Are you sure you really mean an Action? in the tutorials link in my sig there are some tuts on mirroring Smartskin. Do a search on "mirror" to find them. Quote
strato Posted February 15, 2014 Author Posted February 15, 2014 Smartskinning isn't really done in an "Action", it's done in... Smartskin. Are you sure you really mean an Action? in the tutorials link in my sig there are some tuts on mirroring Smartskin. Do a search on "mirror" to find them. Hi Robcat Doing smart skin in an action designed for the motion planned for the bone will show all the interim movements and allows You to keep a record of all the rotations. Copying the bone rotation from one action to another may actually have been Your suggestion in Your tutorial, but not sure right now. The smart skinning transfer actually works, its the simple bone rotation that does not want to copy over. It does in v12 but not V17 or 18. Thanks for responding at such a late hour. Quote
Hash Fellow robcat2075 Posted February 15, 2014 Hash Fellow Posted February 15, 2014 Doing smart skin in an action designed for the motion planned for the bone will show all the interim movements and allows You to keep a record of all the rotations. I'm still not quite sure what you are dong but I'll note that you can easily refind a bone position in a regular smartskin by using the keyframe forward and back keys while you are in mesh editing mode. Quote
Fuchur Posted February 15, 2014 Posted February 15, 2014 Smartskinning isn't really done in an "Action", it's done in... Smartskin. Are you sure you really mean an Action? in the tutorials link in my sig there are some tuts on mirroring Smartskin. Do a search on "mirror" to find them. Hi Robcat Doing smart skin in an action designed for the motion planned for the bone will show all the interim movements and allows You to keep a record of all the rotations. Copying the bone rotation from one action to another may actually have been Your suggestion in Your tutorial, but not sure right now. The smart skinning transfer actually works, its the simple bone rotation that does not want to copy over. It does in v12 but not V17 or 18. Thanks for responding at such a late hour. Just to be sure: Do you have the filter for rotation, etc. active? See you *Fuchur* Quote
strato Posted February 16, 2014 Author Posted February 16, 2014 Smartskinning isn't really done in an "Action", it's done in... Smartskin. Are you sure you really mean an Action? in the tutorials link in my sig there are some tuts on mirroring Smartskin. Do a search on "mirror" to find them. Hi Robcat Doing smart skin in an action designed for the motion planned for the bone will show all the interim movements and allows You to keep a record of all the rotations. Copying the bone rotation from one action to another may actually have been Your suggestion in Your tutorial, but not sure right now. The smart skinning transfer actually works, its the simple bone rotation that does not want to copy over. It does in v12 but not V17 or 18. Thanks for responding at such a late hour. Just to be sure: Do you have the filter for rotation, etc. active? See you *Fuchur* Yes I do. I have a single bone and rotation only filtered. The bones are completely mirrored and named Left Thigh and Right Thigh. I will try a new project in V 17 to test the discrepancy, just thought there may be a known process that may have changed along the way since V12. Quote
strato Posted February 16, 2014 Author Posted February 16, 2014 Smartskinning isn't really done in an "Action", it's done in... Smartskin. Are you sure you really mean an Action? in the tutorials link in my sig there are some tuts on mirroring Smartskin. Do a search on "mirror" to find them. Hi Robcat Doing smart skin in an action designed for the motion planned for the bone will show all the interim movements and allows You to keep a record of all the rotations. Copying the bone rotation from one action to another may actually have been Your suggestion in Your tutorial, but not sure right now. The smart skinning transfer actually works, its the simple bone rotation that does not want to copy over. It does in v12 but not V17 or 18. Thanks for responding at such a late hour. Just to be sure: Do you have the filter for rotation, etc. active? See you *Fuchur* Yes I do. I have a single bone and rotation only filtered. The bones are completely mirrored and named Left Thigh and Right Thigh. I will try a new project in V 17 to test the discrepancy, just thought there may be a known process that may have changed along the way since V12. I just did a mini test in V17 with a mirrored bone and I am not able to mirror a key from a left to a right bone the way I was used to. Something changed. I can mirror a key on the same bone but not from a left arm to the right arm etc. Does it need a special naming convention or are there new rules or methods to achieve the old functionality, or is it broken? Quote
Hash Fellow robcat2075 Posted February 16, 2014 Hash Fellow Posted February 16, 2014 Can you post a test case PRJ with the necessary bones to duplicate what you are trying to do? Quote
Hash Fellow robcat2075 Posted February 16, 2014 Hash Fellow Posted February 16, 2014 And are you trying to paste this mirror on the same frame or a different frame? Quote
strato Posted February 16, 2014 Author Posted February 16, 2014 And are you trying to paste this mirror on the same frame or a different frame? Yes it is on the same frame.I am attaching a small project. Pasting from left to right works, but not mirrored. V_17_Mirror_bone_test.prj Quote
Hash Fellow robcat2075 Posted February 16, 2014 Hash Fellow Posted February 16, 2014 And are you trying to paste this mirror on the same frame or a different frame? Yes it is on the same frame.I am attaching a small project. Pasting from left to right works, but not mirrored. The first thing I notice is that the bones aren't labeled "right" or "left". That will make it tough. Try this... clip3306RolfMirror.mov Quote
Admin Rodney Posted February 16, 2014 Admin Posted February 16, 2014 Oooo... I don't know if that is what Rolf needs but that is great stuff regardless. Very clearly and concisely demonstrated. Quote
strato Posted February 16, 2014 Author Posted February 16, 2014 And are you trying to paste this mirror on the same frame or a different frame? Yes it is on the same frame.I am attaching a small project. Pasting from left to right works, but not mirrored. The first thing I notice is that the bones aren't labeled "right" or "left". That will make it tough. Try this... clip3306RolfMirror.mov Hi Robert, Thank You for the video, it is exactly what I was trying to do, and it works here too. I retested it in V12 and it is the exact opposite, one would had to select the second bone to paste the mirrored key. Thanks again. Quote
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