johnl3d Posted October 28, 2013 Posted October 28, 2013 Watched an old video of 3d animations and some used basic shapes to create characters so decided to try this idea. Now to rig and add pose and animate If you have any suggestions on the model likes or dislikes let me know toon render threw in some bones and animated...not rigged just bones added primtest3.mov Quote
Admin Rodney Posted October 28, 2013 Admin Posted October 28, 2013 If you have any suggestions on the model likes or dislikes let me know Funny looking guy! There are two things I have found that really transforms the art of combining spheres into props and characters: - Simple spheres are easier to manipulate (use low patch/low CP spheres wherever possible) - Tweaking of Bias handles enhances and melds the spherical shapes - Much can be hidden in toon rendering (using high ambiance settings can meld shapes as well) My point here would be to break up and hide the original spherical shapes where you can. The specific areas of interest would be where the shapes connect with other shapes or where you want to draw the viewers attention. Of course if your goal is to have a spherical man then... disregard all previous! Quote
johnl3d Posted October 30, 2013 Author Posted October 30, 2013 Thanks for the input Rodney I actually not trying to hide the shapes in this case updated of partially rigged and posed character primitivemanupdate.mov Quote
Hash Fellow robcat2075 Posted October 30, 2013 Hash Fellow Posted October 30, 2013 He reminds me of a Weeble! Quote
johnl3d Posted October 30, 2013 Author Posted October 30, 2013 Not sure what he was inspired to be but decided to try a quick walk cycle and some hair for fun....need more practice primitivemanupdated.mov Quote
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