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Hash, Inc. - Animation:Master

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Posted

Hey all, has anyone seen anything like this? Did a search, but the closest thing I could find was material displacement, and I don't think this is that, but you judge. Below is the view from the camera

 

preview.JPG

 

Whereas, this is the actual render

render.JPG

 

Having a hard time figuring out why the "wall" is further out in the render than in the camera preview. Using "use camera settings" in Tools/Options/render. Any ideas?

 

Thanks,

Rich

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  • Hash Fellow
Posted
Hey all, has anyone seen anything like this? Did a search, but the closest thing I could find was material displacement,

 

That is curious... i presume you have eliminated a displacement possibility from any maps or materials. And both of those shots are the same frame.

 

Just to try... delete all materials and maps from that model and see what happens.

Posted

I did just notice something odd--in the camera view, we can see a good part of the top of the hand, whereas in the render, it's almost as if we're seeing it from the side. If the render were taking place at a lower angle, that would also explain the hill being out further. I don't see how this can be, though. These are the same frame. I also had a similar issue when the hill was decaled instead of materialed. When I get in tonight, I'll kill all the mats and render the same frame with just the bare model and see how it comes out.

 

 

 

Hey all, has anyone seen anything like this? Did a search, but the closest thing I could find was material displacement,

 

That is curious... i presume you have eliminated a displacement possibility from any maps or materials. And both of those shots are the same frame.

 

Just to try... delete all materials and maps from that model and see what happens.

  • Admin
Posted

I'd be curious to see if in your Tools/Options/Render Tab the setting is on 'This dialogue' and you've got something other than the camera view set for viewing/rendering in the dialogue.

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