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Hash, Inc. - Animation:Master

Using OBJ files


steve392

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Is there a way to reduce the splines in an OBJ model other than deleating them one at a time .Got a model I would like to use but it has way to much geometary in it

 

That is the classic polygon import challenge. If it is an all-quads models, judiciously deleting unnecessary "splines" and leaving only the important contours is likely the easier route.

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Use SnapToSurface (STS)... that is exactly the problem where it can help very very much, especially since you are very likely facing the problem of a massive slowdown if we are talking about massive amounts of polygones /patches in the OBJ.

Additional to that, it is very likely that there are not the best edge-loops in the obj-file, so you would have to correct many things anyway. Depending on the model this is a much faster route.

 

You can find a video-tutorial on my website about STS in A:M. (Video Tutorials)

 

See you

*Fuchur*

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