Simon Edmondson Posted November 9, 2012 Posted November 9, 2012 http://www.animationbrain.com/2d-model-sheet.html While preparing some character designs for next year I found these. Its mainly aimed at 2D but might be of interest to otherstoo ? regards simon Quote
Kamikaze Posted November 9, 2012 Posted November 9, 2012 Yes, informative and a good refresher for some....new to others...thanks.. Quote
johnl3d Posted November 10, 2012 Posted November 10, 2012 MODEL_SHEET___2d_Animation_Basics.pdf pdf'ed it Quote
Simon Edmondson Posted November 10, 2012 Author Posted November 10, 2012 MODEL_SHEET___2d_Animation_Basics.pdf pdf'ed it Thank you. Its a reference I shall use a lot. simon Quote
Admin Rodney Posted November 10, 2012 Admin Posted November 10, 2012 Same site... but different information. Here they break down the Principles of Animation: http://www.animationbrain.com/category/animation-principles Here's a random sampling of information from that section regarding how the number of frames effects timing: No inbetweens – The Character has been hit by a tremendous force. His head is nearly snapped off. One inbetween - The Character has been hit by a brick, rolling pin, and frying pan. Two inbetweens - The Character has a nervous tic, a muscle spasm and an uncontrollable twitch. Three inbetweens - The Character is dodging a brick, rolling pin and frying pan. Four inbetweens - The Character is giving a crisp order, “Get going!” “Move it!” Five inbetweens - The Character is friendlier, “Over here.” “Come on-hurry!” Six inbetweens - The Character sees a good-looking girl, or the sports car he has always wanted. Seven inbetweens - The Character tries to get a better look at something. Eight inbetweens - The Character searches for the peanut butter on the kitchen shelf. Nine inbetweens - The Character appraises, considering thoughtfully. Ten inbetweens – The Character stretches a sore muscle. There is a similar writeup in the TaoA:M manual. Quote
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